GM Commands

Base Commands:

Informational commands
.HELP - Displays command list (Deleted on most new Repacks)
.WHERE - Displays map number, coordinates x,y,z and orientation h
.INFO - Displays selected object info
.FACTION - Displays selected object faction
.ONLINE - Displays connected players count on server
.TARGETGO - Selects nearest gameobjects and displays its info
.PINGMM - Displays selected NPC on mini map
.LISTSP - List of learned spells
.LISTSK - List of learned skills

Creation commands
.ADD - Add item to your inventory, can't grant items to other players
.ADDNPC - Add paralysed NPC at your location with your orientation
.ADDGO - Add gameobject at your location with your orientation
.ADDSPAWN - Add empty spawn if called without parameters
.ADDSPAWN - NPC add single NPC spawn
.ADDSPAWN - NPC N add single spawn for N NPC's

Deletion/Kill commands
.DEL - Delete selected object
.KILL - Kill selected NPC
.KILLALLNPC - Kill all NPC around you
.DELALLCORP - Delete all player dead bodies

NPC/Objects manipulation
.TARGETLINK - Select spawn for currently selected NPC
.TURN - Rurns NPC/spawn to look at you
.COME - Asks selected NPC/spawn to come to you
.SETLEVEL - Sets level for NPC/player/GM
.SETMODEL - Sets model for NPC/player/GM
.SETSIZE - Sets size for model of NPC
.SETSPEED - Sets speed for animation and movement of selected NPC
.SETSPAWNNPC - Sets NPC id and (optional) amount to be spawned
.SETSPAWNGO - Sets gameobject to be spawned
.SETSPAWNDIST - Sets spawn radius (or two radii min and max)
.SETSPAWNTIME - Sets interval (or two intervals min and max) to spawn new

NPC/gameobject instead of killed one
.SETXP - Sets XP for player/GM
.PARALYSE - Paralyse or free selected NPC
.MOVE - Moves targeted gameobject (selection not visible on screen) relative to its current X Y Z

Characters commands
.RESURRECT - That's it
.EXPORTCHAR - Exports character to separate file
.IMPORTCHAR - Loads character from separate file.
.LEARN - Learn some spell for player/GM
.DELSP - Forget some spell
.LEARNSK - Learn some skill for player/GM .DELSK - Forget some skill

Teleportation commands
.GO - Teleport to (map x y z) coordinates. DO NOT forget map parameter!
.GOTRIGGER - Teleport to trigger number
.GONAME - Teleport to player by name
.GOGUID - Teleport to object by GUID Server control commands:
.SAVE - Save world and players
.SHUTDOWN - That's it
.RETCL - Reloads all tcl scripts
.RESCP - Reloads all SCP databases .CLEARQFLAGS - Forgets about all completed quests
.EXPORTSPAWNSXY -filename- - Exports rectangular world area to file

Misc commands
.PPON - Turns on pathpoint collection
.PPOFF - Turns off pathpoint collection
.DISMOUNT - Dismounts you (in case you have lost your mounted icon after logoff)
.BYTES - For debug
.ADDDYN - For debug
.STARTTIMER - For debug
.STOPTIMER - For debug
.TEST - For debug
.SETAURA - For debug
.EXPLORATION - For debug
.FLAG1 - For debug
.SETRESTSTATE - For debug

Detailed commands:
If you login as your gm or admin account "min account lvl 3"
and type ingame:
.command

It will list what commands you can do, or....

All users commands
.acct Display the access level of your account.
.commands Display a list of available commands for your account level.
.dismount Dismount you, if you are mounted.
.info Display the number of connected players.
.gmlist Display a list of available Game Masters.
.help $command Display usage instructions for the given $command.
.showhonor Display your honor ranking.
.save Saves your character.
.start Teleport you to the starting area of your character.
.taxicheat #flag Hide or reveal all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all routes.

Moderator's commands
.announce $MessageToBroadcast Send a global message to all players online.
.gmoff Disable the <GM> prefix for your character.
.gmon Enable the <GM> prefix for your character.
.goname $charactername Teleport to the given character. Either specify the character name or click on the character's portait, e.g. when you are in a group.
.gps Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id
.modify $parameter $value Modify the value of various parameters. Use .help modify $parameter to get help on specific parameter usage. Supported parameters include hp, mana, rage, energy, gold, level, speed, swim, scale, bit, bwalk, aspeed, faction, and spell.
.modify aspeed #speed modify aspeed modify all speeds -run,swim,run back- of the selected player. If no player is selected, modify your speed. #speed may range from 0 to 50.
.modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character. If no player is selected, modify your speed. #speed may range from 0 to 50.
.modify bwalk #speed Modify the speed of the selected player while running backwards.
.modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy.
.modify faction #factionid #flagid #npcflagid #dynamicflagid - Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
.modify money #amount in copper - Add or remove money to the selected player. If no player is selected, modify your money. #amount can be negative to remove money.
.modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp.
.modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana.
.modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage.
.modify scale #newscale 1-3 works 1 is normal 3 is bigest
.modify speed #speed Modify the running speed of the selected player. If no player is selected, it will modify your speed. #speed may range from 0 to 50.
.modify spell !!! Need informations here !!!
.modify swim #speed Modify the swim speed of the selected player. If no player is selected, it will modify your speed. #speed may range from 0 to 50.
.namego $charactername Teleport the given character to you. Either specify the character name or click on the player's portrait, e.g. when you are in a group.
.recall $place Teleport you to various towns around the world. $place defines the target location. Available places include sunr, thun, cross, ogri, neth, thel, storm, iron, under, and darr.
.whispers on|off Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.
.goobject #object_guid Teleport your character to gameobject with guid #creature_guid
.searchtele $substring Search and output all .tele command locations with provide $substring in name.

Gamemaster's Commands
.addmove [#waittime] Add your current location as a waypoint for the selected creature. And optional add wait time.
.addspw #creatureid Spawn a creature by the given template id of #creatureid.
.changelevel #level Change the level of the selected creature to #level. #level may range from 1 to 63.
.delete Delete the selected creature from the world.
.demorph Demorph the selected player.
.displayid #displayid Change the model id of the selected creature to #displayid.
.factionid #factionid Set the faction of the selected creature to #factionid.
.guid Display the GUID for the selected character.
.item #guid #amount Add the given amount #amount of the item with a GUID of #guid to the selected vendor.
.itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented
.itemrmv #guid Remove the given item with a GUID of #guid from the selected vendor.
.kick $charactername Kick the given character from the world.
.name $name Change the name of the selected creature or character to $name. Command disabled.
.random #flag Enable or disable random movement for the selected creature. Use a #flag of value 1 to enable, use a #flag value of 0 to disable random movement.
.npcflag #npcflag Set the NPC flags of the selected creature to #npcflag.
.ticket on .ticket off .ticket #num .ticket $character_name on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.
.delticket all .delticket #num .delticket $character_name all to delete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.
.prog Teleport you to Programmers Island.
.run #flag Enable or disable running movement for a selected creature. Use a #flag of value 1 to enable, use a #flag value of 0 to disable running. Not yet implemented.
.subname $Name Change the subname of the selected creature or player to $Name. Command disabled.
.gocreature #creature_guid Teleport your character to creature with guid #creature_guid.
.targetobject [#go_id|#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then loacate and show position of neares gameobject with gameobject tempalte id #go_id or name included #go_name_part as part.
.delobject #go_guid Delete gameobject with guid #go_guid.

Administrator's commands
.addgo #id Add a game object from game object templates to the world at your current location using the #id. Note: this is a copy of .gameobject.
.addgrave (any|alliance|horde) Add a graveyard at your current location for any or specific faction. If in radius 50f already exist graveyard then instead creating new this graveyard coordinates, orientation and faction updated. Current zone automaticly linked to created graveyard.
.additem #itemid [#itemcount] or .additem 0 #itemcount $itemname Adds the specified number of items of id #itemid to your or selected character inventory. If #itemcount is omitted, only one item will be added. With the second syntax you can add an item with exact (!) name $itemname.
.additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one sample each item from itemset.
.addsh Add a spirit healer to your current location. Not yet implemented.
.addspirit Spawns the spirit healer for the current location, if there is one defined for the current location.

Command disabled.
.addweapon Not yet implemented.
.allowmove Enable or disable movement for the selected creature.
.anim #emoteid Play emote #emoteid for your character.
.aura #spellid Add the aura from spell #spellid to your character.
.bank Show your bank inventory.
.createguild $GuildName $GuildLeaderName Create a guild named $GuildName with the player $GuildLeaderName? as leader.
.die Kill the selected player or creature. If no player or creature selected, it will kill you.
.distance Display the distance from your character to the selected creature.
.emote #emoteid Make the selected creature emote with an emote of id #emoteid.
.explorecheat #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
.gameobject #id Add a game object from game object templates to the world at your current position using the #id.
.getvalue #field #isInt Get the field #field of the selected creature. If no creature is selected, get the content of your field. Use a #isInt of value 1 if the expected field content is an integer.
.go #position_x #position_y #position_z #mapid Teleport to the given coordinates on the specified map.
.hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
.hover #flag Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
.learn #parameter Selected character learn a spell of id #parameter.
A GM can use:
.learn all, if he wants to learn all default spells for Game Masters
.learn all_lang, to learn all langauges
.learn all_myclass, to learn all spells available for his class (Character selection in these cases ignored).
.learnsk #skillId #level #max Learn a skill of id #skill with a current skill value of #level and a maximum value of #max for the selected character. If no character is selected, you learn the skill.
.levelup #numberoflevels Increase the level of the selected character by #numberoflevels. If #numberoflevels is omitted, the level will be increase by 1. If no character is selected, increase your level.
.linkgrave #graveyard_id Link current zone to graveyard. This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. From instance ghosts teleported to nearest linked graveyard with ignoring ghost faction.
.loadscripts $scriptlibraryname Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.
.Mod32Value #field #value Add #value to field #field of your character.
.morph #displayid Change your current model id to #displayid.
.neargrave [any|alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts any, alliance, horde faction ghosts).
.NewMail? #flag Send a new mail notification with flag #flag.
.npcinfo Display a list of details for the selected creature.
The list includes:
* GUID, Faction, NPC flags, Entry ID, Model ID
* Level, - Health (current/maximum)
* Field flags, dynamic flags, faction template
* Position information
* and the creature type, e.g. if the creature is a vendor.
.object #displayid $save Add a new object of type mailbox with the display id of #displayid to your current position. If $save is set to 'true', save the object in the database.
.QNM #flag Query next mail time with flag #flag. reload Not yet implemented.
.revive Revive the selected player. If no player is selected, it will revive you.
.security $name #level Set the security level of player $name to a level of #level. #level may range from 0 to 5 (even if no command exist for levels 4 and 5).
.setvalue #field #value #isInt Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. Use a #isInt of value 1 if #value is an integer.
.showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
.standstate #emoteid Change the emote of your character while standing to #emoteid.
.transport Not yet implemented.
.unaura #spellid Remove aura due to spell #spellid from your character.
.unlearn #startspell #endspell Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.
.unlearnsk #parameter Unlearn a skill of id #parameter for the selected character. If no character is selected, you unlearn the skill.
.update #field #value Update the field #field of the selected character or creature with value #value. If no #value is provided, display the content of field #field.
.wchange #weathertype #status Set current weather to #weathertype with an intensitiy of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled(light, e.g. light rain), and 1 for enabled(heavy, e.g. heavy snow).
.worldport #map #position_x #position_y #position_z Teleport to the given coordinates on the specified continent (map).
.shuttdown seconds
.cshuttdown Cancels shuttdown
.reset stats Resets all stats of the targeted player to their orginal values at level 1. Please unequip all items and debuff all auras from the player before using.
.reset talents Removes all talents of the targeted player.
.maxskill Sets all skills of the targeted player to their maximum values for its current level.

Comments

Dean

How do i use gameobjects as an npc ,,, because i keep being ledd to gm commands

Alex

"How do i use gameobjects as an npc ,,, because i keep being ledd to gm commands" Well dean if you mean add a item as an npc try this one: .npc vendoradditem (id of item). ;)