Storming Fort Schmerzen


Objectives:
1. Snipe guard towers and minimize casualties (less then 9)
2. Unlock cell block and free the POWs
3. Plant explosives on fuel flow control units
4. Open main fuel line valve
5. Find way into inner facility

O b j e c t i v e 1:
All right: it all comes down to this. The final level in the game. And boy is this level long and hard. It took me 40 minutes and 50 lives to beat.

When the level loads you'll be riding in an emtpy box car on a train, heading for Fort Schmerzen. In about 15 seconds your car will come to a stop. Your friends will unmercifully shell the poor fool thats just outside your door, and anyways, you have _much_ bigger problems at hand. You have to make sure that casualties number LESS THEN 9, which means on your 9th your mission fails. There are 5 guard towers all with particular amounts of snipers in them. You have to be quick, as your friends' only thing to do here is die and be a real pain in the @ss.

Once your door opens go for a crate then crouch near it. Pick a gaurd, any guard, to kill. Once you snipe him out, use the time for the germans to replace him as cover from the metal rain. When you must reload, keep your scope up on your next target, and right when you get your first bullets in take him out. And hurry up, because you only have about 30 seconds before all your men ( including yourself ) are dead.. After you kill all 15+ snipers your first objective is completed.

O b j e c t i v e 2:
Unless your some gaming god, you should only have around 10- health, but don't worry. In the middle of this level you'll soon have 100. Now brake for some cover as a door from the warehouse will open up and in it are several snipers. Your responsibility for your team over, let them fend for themselves while you find a hiding spot to carefully pick the oncomers off from a safe distance. Then go into the warehouse and for the nearest crate in it. In here are about 5 well hidden guards, most of which behind crates on the far left corner of this place. When you kill them all, turn the wheel to exit. Turn the next wheel to get past the barricade and kill the sentry in the distance. Note the inoperable door to your right. Proceed, following the path, until you hear MG42 fire. You have to take the guys manning them out if you want your POWs alive. Hop over the tables, and move in the room on your left as thats the location of the release switch, some ammo, and grenades. Take it all and flip the switch.

O b j e c t i v e 3:
Go to the locked gate and confer with the freed POW. Then go back to the inoperable door to find your allies that have wired it full of nitro. Use the plunger to blow it all but DON'T GO IN YET! There's an MG42 gunner at the end of the hall. Let your friends take him out, and STILL don't go in. Take out your Stg and kill all of about 10 guards that will come for you. Now you can safely enter. Once you do, man the MG42 and take out all the guards to the right. Ignore that way and go left. Before entering the next room with the explosive barrells, bounce a grenade off the wall on the left to take out some rats ^_^ REMEMBER THE ELEVATOR. Go into the hall and down the stairs. Go straight and kill the guy you will confront. Bounce another grenade off the wall that heads right at the intersection which offers a different route. That should also get rid of some of this place's filth. Plant a bomb where marked. Now proceed straight to the end of the hallway. You'll come to a ordinary room with an extraordinary gift: a 100 health pack! Hallelujah!. Trace back to where you planted the bomb and take the passage left. In here take out the guards and plant the bomb. Now go all the way back to the stairs and go past them. Kill the two in the hall and again plant a bomb where highlighted.

O b j e c t i v e 4:
Go down the left side of the hall. There are a LOT of guards here, so be careful. At the end you'll find yourself in a maintenance room, or that's at least what it looks like. Kill the sniper on the walkway and go to the bottom. Now, crouch under the pipe, and turn the valve.

O b j e c t i v e 5:
Crouch back under that annoying pipe blocking your path, and RUN back up the stairs all the way back to the room where the elevator that I told you to remember is located. You'll encounter limitless enemies until you reach that point, so don't doddle for too long. Once you fought your way back, decend the elevator to the inner facility.

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Part 2
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Objectives:
1. Acquire a gas mask
2. Make your way to the lower level

O b j e c t i v e 1:
As the elevator takes you down have an StG in your hand. Right when it lands you'll be getting drenched in a rain of metal, so hurry and find cover. Clear the hall then move to the end of it. Go into the last door on the left and down the ladder. Take out the surprised Joe down here and go straight. In the next hall take out the next two guards. Keep a runin' farther and farther down the halls, tediously taking room after room of guards out until you come to a long hallway with many crates. In the middle of the hall a sniper will appear outta the blue. Take him. Note where he came, and lob a grenade into your enemies eye's. Into the next room with two ways to go, turn right. Take out the sentry in front of you and go to the empty doorway. Peer around the corner and take out the two at the end of the hall. Go to their position and turn left. Enter the next hall and take out the guard. Turn left at the corner and take out the two mindless and brainwashed nazis who actually think they can stop you. Enter the next door and go down the winding path, picking off enemies below while at the height you at. When you see an elevator, that means your objective is near. As you approach the hallway, try sniping around the corner to take out the hallway enemies. Don't rush into the hallway, as this is the main place for the barracks of the enemy. Once the direct hall is cleared, hug the left wall until you reach the entryway to a sleeping quarter. Throw a grenade off the wall to scatter the enemy. Then rush in and kill the latter. Do the same with the other two quarters. Now, at the end of the hallway go into the room which contains a much needed 50 health and the gas masks. What, no time to try any on? *Sigh* But I guess the germans don't care how tacky I look (as if they have any room to talk if they did; just look at the clothes they wear). Okay now I'm sounding like some 15 year old girl sorry :P

O b j e c t i v e 2:
Immediately after you pick up the mask take out your StG and WAIT RIGHT THERE. Several guards just came up on from the elevator. Remove them from their duties when they arrive then go into the elevator and press the down key.
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Part 3
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Objectives:
1. Open main gas valves
2. Plant explosives
3. Return to the elevator
4. Escape to elevator

O b j e c t i v e 1:
Your gas mask will now be on. Thus you'll be able to hear your breathing, and your vision will be clouded from the fog by your heavy breathing. So as your elevator keeps going down I would crouch to get a better view of the enemy. So while crouching, you'll be able to see your enemy BEFORE he sees you, and you know what to do when he's in your sights. Believe me if you don't crouch count on taking a few to the chest. Move forward and left at the first opportunity, clearing the room. In the hall take out the lone sentry and STOP in the doorway. Go forward JUST ENOUGH for you to see one pillar supporting this underground facility. Lob a grenade on the wall to make it rebound near the pillar. Once the room is cleared ignore the passage way to right and enter the hallway to left. Kill the guard across from you and approach the corner. Now, you'll hear some scientist say "Fools! Stop shooting! You'll release the gas!" Now, as you know, in war you always wanna do what your enemy doesn't want you to do. So, peer around the corner and put a few holes into the large brownish container containing the mustard gas. Then watch the enemy fall slowly to the ground :) . Everyone's dead now, wether or not you directly killed them. Go to the valves. Press the key use on each.

O b j e c t i v e 2:
Where marked in pulstating red, plant the explosives with the action button.

O b j e c t i v e 3:
Once the explosives are planted, you have 20 seconds to get back to the elevator. You won't encounter any barriers, so you should arrive there in plenty of time. Get in the elevator and press up.

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Part 4
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Objective:
1. Escape from Fort Schmerzen

O b j e c t i v e 1:
THIS IS IT. This is what it all comes down to; time to sink or swim. This is the final part of the game. You only have to escape, but its not so easy when you face around 30 new kamikaze enemies trying to block your way, while the building erupts into flames and it falls down around your ears. You have to run as fast as you can otherwise you'll be engulfed in flames, so you have little time to deal with the enemy. Damn nazis! Can't you guys just admit defeat and go cry about it to your dark haired, blue eyed, German speaking, Jew hating mothers? Arghh! Anyways use your StG for this part, and kill as many as you can on the run, NEVER STOPPING. There is only escape route to go, and its not that hard to find. I can offer little help for you but to just run(doesn't your character ever run out of breath? jeez he must be ironman).

At the fade out kill the sentry on left (are the nazis completely oblivious to the fact fort Schmerzen is going to collapse?) There is a soldier in the room behind the sentry you killed, make sure he doesn't hit you in the back. Run out the door, as in about 5 seconds you'll have enough 3rd degree burns to make Powells body resemble that of a 100,000 year old mummy. There are three sniper towers out here as well as well as 4 to 7 guards. Run and hop over the turned over table to pick up the health, ignore everybody and rush onto the train.