Client Console Commands

These are the Firearms specific client commands you can use with the console.

"r_detailtextures"
"r_detailtextures " allows you to enable a new feature in Steam to display detailed textures overtop of the regular map textures. This feature only works in Steam and only with newer graphics cards. Also, it will only show detailed textures if the mapper has made and configured detail textures for their map. Any maps in FA that support this will mention it in the map's mission briefing text (some of those maps include obj_armory, obj_sweden, obj_willow and tc_basrah). default: 0

"cl_optimizedraw"
"cl_optimizedraw" allows you to enable entity based optimizations which may result in a performance increase on slower machines. However, this may also cause extreme visual abnormalities in certain situations. default: 0

"cl_weather"
"cl_weather" allows you to enable or disable Firearms' particle based weather systems. Slower computers will experience a slight performance increase with this set to 0. default: 1

"cl_weathereffects"
"cl_weathereffects" enables or disables weather based effects, such as water splashes. Slower computers will experience a slight performance increase with this set to 0. default: 1

cl_censor
"cl_censor" allows you to filter out certain words from the game. If set to 0, no censorship occurs. At 1, racist remarks are censored. At 2, swearing is censored. At 3, both racism and swearing are censored. default: 0

cl_dlights
When "cl_dlights" is set to 0, all non-map dynamic lights are disabled (muzzleflashes, explosions, etc), giving an increase in performance on some systems. default: 1

cl_fog
When "cl_fog" is set to 1, map specific fog effects are enabled. This may decrease performance, but will hide ugly occurrences when there is geometry outside of the specified draw distance. OpenGL mode only. default: 1

cl_voiceicon
Setting this to 0 will disable the icon above players who are using voice communication (friendly players only). default: 1

text_ignore
"text_ignore", followed by a WONID, will block any text from certain players. To see a list of players and their WONIDs, use the "status" command.

text_unignore
"text_unignore, followed by a WONID, will cancel previous ignores for the matching player.

cl_hudcolour
When "cl_hudcolour" is set to 0, the player's hud will display using the default colors. Changing this value from 0-7 will change the hud to a variety of different colors. default: 0

cl_particles
When set to 1, high quality particle effects are used. Set to 2 for reduced effects, and 0 for no effects (0 recommended for software rendering mode). default: 1

cl_ifeel
When set to 1, this cvar will enable Immersion Touchsense support, as long as Touchsense enabled hardware is detected. default: 1

cl_skin
This cvar changes which skin is used on the player's model. See the multiplayer/customize/advanced menu for detailed descriptions. default: 0

cl_shells x
-- Replace x with 0, 1, or 3
---- 0 will disable shell ejection (will reduce poly counts, thus resulting in faster performance).
---- 1 will eject 1 shell for every bullet fired (default).
---- 2 will eject 1 shell for every 3 bullets fired.

cl_particles x
-- Replace x with 0, 1, or 2
---- 0 will turn off the particle system. Good for slower computers.
---- 1 will enable the particle system on high detail. Good for high-end computers (default).
---- 2 will enable the particle system on low detail.

cl_ifeel x
-- Replace x with 0 or 1
---- 0 will turn off iFeel support.
---- 1 will enable iFeel support.

cl_compass x
-- Replace x with 0, 1, or 2
---- 0 will turn off the compass.
---- 1 will enable the compass and put it at the bottom of the HUD (default).
---- 2 will enable the compass and put it at the top of the HUD.

cl_skin x
-- Replace x with 0, 1, 2, 3, or 4
---- 0 will select the default facial skin (white).
---- 1 will select an Oriental facial skin.
---- 2 will select an African-American facial skin.
---- 3 will select a Hispanic facial skin.
---- 4 will select a camo facial skin.

cl_useoldmenus x
-- Replace x with 0 or 1
---- 0 will turn off the old menus (default).
---- 1 will enable the old (2.5) menu system.

cl_hudcolour x
-- Replace x with 0 through 8
---- 0 will turn on the default white HUD color scheme (default).
---- higher values enable different colors.

cl_blood x
-- Replace x with 0 or 1
---- 0 will turn off blood spatters.
---- 1 will enable blood (default).

mp_decals x
-- Replace x with any number - higher than 1000 may hurt performace after a while
---- low numbers good for low-end systems (0 can speed up slower systems).
---- high numbers good for people who want to see massive amounts of blood and bulletholes (5000 to 10000 are good for that).

particle_stats x
-- Replace x with 0 or 1
---- 0 will turn off particle stats from being displayed (default).
---- 1 will enable particle stats.