Client Console Commands
These should be all the console commands listed in the DOD config file. Any player can modify them by typing the command into the console.
| _ah “0″ | Enable: 1, Disable: 0 Mugsy the dog telling you that you killed someone/got killed and extra help |
| _cl_minimap “2″ | Show minimap – 0: off, 1:big centered, 2: small upper right(default) |
| _cl_minimapzoom “1″ | Zoom on minimap |
| _snd_mixahead “0.1″ | Adjusting mix ahead on sound. Increase on slow computers to remove noise. Values: 0.0 -> 1.0 |
| ati_npatch “0.0″ | Enable: 1, Disable: 0 ati patch for ATI gfx cards. (FPS boost I think) |
| ati_subdiv “0.0″ | Something to do with the ati patch? Values: 0.0 -> 2.0 |
| bgmvolume “0.000000″ | Enable: 1, Disable: 0 (default) cd playback in-game |
| bottomcolor “6″ | Color of the lower half of player model |
| brightness “1.000000″ | Adjust brightness ingame. Values from 0.0 -> 1.0 |
| cl_allowdownload “0″ | Enable: 1(default), Disable: 0 client to download necessary files _between mapchanges_ from server (maps, models, decals(sprays), etc.) |
| cl_allowupload “0″ | Enable: 1(default), Disable: 0 client to upload files to the server (decals mainly) |
| cl_autoreload “1″ | Selects whether or not the gun should reload automaticly. On: 1(default), Off: 0 |
| cl_backspeed “400″ | Backward movement speed. (Maximum set by server) |
| cl_bob “0.0″ | Gun bob(sway) when standing still. Values: 0.0 -> |
| cl_bobcycle “1.0″ | Gun bob(sway) size(from center to right. 1.0 = right aligned). Values: 0.0 -> |
| cl_bobup “0.0″ | Gun bob(sway) up & down. Values: 0.0 -> |
| cl_bulletejects “1″ | Enable: 1, Disable: 0 bullet ejecting when firing. Visuals only! |
| cl_cmdbackup “0″ | Number of packets/commands to send after the main packets are sent. This is to remain smooth movement in case of packet loss etc. Increasing -> increase outgoing bandwidth & may affect ping |
| cl_cmdrate “101″ | Number of packets sent to the server per second. |
| cl_corpsestay “5″ | Client side number of seconds the corpse will stay before it’ll vanish (sinking into the ground) |
| cl_dlmax “1″ | Number of decals(sprays) to download from the server. Values: 0 -> – a big value may cause a slower client due to loading sprays! |
| cl_dmshowflags “1″ | Enable: 1, Disable: 0 showing flags on big map |
| cl_dmshowgrenades “1″ | Enable: 1, Disable: 0 showing grenades on big map |
| cl_dmshowmarkers “1″ | Enable: 1, Disable: 0 showing markers on big map |
| cl_dmshowobjects “1″ | Enable: 1, Disable: 0 showing objects on big map |
| cl_dmshowplayers “1″ | Enable: 1, Disable: 0 showing allied players on big map |
| cl_dmsmallmap “1″ | Enable: 1, Disable: 0 showing small map on big map |
| cl_download_ingame “0″ | Enable: 1 (default), Disable: 0 client to download (un)necessary files _during gameplay_ from server (decals mainly) |
| cl_drawmodels “1″ | — |
| cl_drawplayermodels “1″ | Enable: 1, Disable: 0 |
| cl_dynamic_xhair “0″ | Enable: 1, Disable: 0 dynamic(expanding/contracting) crosshair |
| cl_dynamiclights “1″ | Enable: 1, Disable: 0 flashing from guns, nades etc. Useful for seing shooting enemies behind walls and dark spots. |
| cl_fog “0″ | Amount of fog in-game. Values: 0 -> 2. |
| cl_fog_blue “192″ | rgB(red green blue) value. Values: 0 -> 255 |
| cl_fog_density “0.0″ | Set density of fog. Values: 0.0 -> 1.0 |
| cl_fog_end “3500.0″ | Length of fog |
| cl_fog_green “192″ | rGb(red green blue) value. Values: 0 -> 255 |
| cl_fog_red “192″ | Rgb(red green blue) value. Values: 0 -> 255 |
| cl_fog_start “10.0″ | Fog start from client |
| cl_forwardspeed “400″ | Forward movement speed. (Maximum set by server) |
| cl_himodels “1″ | Enable: 1, Disable: 0 high detailed player models. |
| cl_hud_ammo “1″ | Enable: 1(default), Disable: 0 showing ammo on hud.(heads up display, i.e info on screen) |
| cl_hud_health “1″ | Enable: 1(default), Disable: 0 showing health on hud.(heads up display, i.e info on screen) |
| cl_hud_msgs “2″ | — |
| cl_hud_objectives “1″ | Enable: 1 (Default), Disable: 0 showing objectives on hud (heads up display, i.e info on screen) |
| cl_hud_objtimer “1″ | Enable: 1 (Default), Disable: 0 showing object timer on hud (heads up display, i.e info on screen) |
| cl_hud_reinforcements “1″ | Enable: 1 (Default), Disable: 0 showing reinforcements timer on hud (heads up display, i.e info on screen) |
| cl_hudfont “0″ | Font size correction. 0: small, 1: bigger, 2: too big! |
| cl_idealpitchscale “0.8″ | — |
| cl_lc “1″ | Enable: 1, Disable: 0 lag compensation from the server |
| cl_logocolor “orange” | Color on the logo decal. (Select this from the in-game menu) |
| cl_logofile “lambda” | What logo decal to use. (Select this from the in-game menu) |
| cl_lw “1″ | Enable: 1, Disable: 0(will ignore cl_lc aswell) showing weapon animations on client-time. On fast connections, you can turn this off and the animation will be played when you receive the command from the server instead of from your own client. |
| cl_numshotrubble “5″ | Number of particles to show when shooting on rubble. Values: 0 -> |
| cl_particlefx “1″ | Particle effects. Values: 0 -> 2 |
| cl_showfps “0″ | Enable: 1, Disable: 0 showing fps in upper left corner. Off: 0(default), On: 1 Useful for tweaking fps and performance settings. (requires less then net_graph 3) |
| cl_timeout “360″ | Number of seconds before timing out from the server if your connection is lost for some reason. |
| cl_updaterate “101″ | Number of packets requested from server per second. |
| cl_vsmoothing “0.05″ | Sets screen vertical smoothing interpolation time. Values: 0.0 -> |
| cl_weatherdis “1700″ | Distance to weather. Values: 0 -> |
| cl_xhair_style “0″ | — |
| con_color “88 222 65″ | Color text is drawn on screen (Red(0->255) Green(0->255) Blue(0->255)) |
| console “1.0″ | Enable: 1, Disable: 0 console in-game. |
| crosshair “0″ | Enable: 1, Disable: 0 crosshair (obsolete?) |
| dodcredits “0″ | — |
| fps_max “100.0″ | Max fps to display. Values: 0 -> 100 |
| gamma “3.00000″ | Adjust in-game color intensity. Values from 0.0 -> 3.0 |
| gl_dither “0″ | Enable: 1, Disable: 0 dithering |
| gl_flipmatrix “0″ | Enable: 1, Disable: 0 crosshair fix on the 3DNow! 3DFX MiniGL driver (3dfxglam.dll). |
| gl_monolights “0″ | Enable: 1, Disable: 0 An uniform light source with no shadows in OpenGL |
| gl_overbright “1″ | Enable: 1, Disable: 0 very bright textures |
| gl_polyoffset “0.1″ | Polygon offset. Cchange if decal problems). Values: 0.0 -> gl_texturemode “CL_LINEAR_MIPMAP_LINEAR” |
| hisound “1″ | Enable: 1 (Default), Disable: 0 22Khz sound. (0 will leave it at 11Khz which is really poor. Cd quality is normally 44.1Khz) |
| hpk_maxsize “0″ | Sets the maximum size of the hpk (temporary data file for sprays, etc.) Values: 0(no limit) -> |
| hud_capturemouse “1″ | Enables locking the mouse to the menu area when the menu is activated. |
| hud_centerid “1″ | Centers the screen display of player ID’s as opposed to displaying in lower left corner. |
| hud_deathnotice “1″ | Enable: 1 (Default), Disable: 0 deathnotices in upper left corner |
| hud_deathnotice_time “10″ | Numbe of seconds for deathnotices to stay on screen |
| hud_draw “1″ | Enable: 1 (Default), Disable: 0 hud (heads up display, i.e info on screen) |
| hud_fastswitch “1″ | Enable: 1, Disable: 0 switching of weapons without having to verify selection |
| hud_saytext “1″ | Enable: 1 (Default), Disable: 0 chat when playing |
| hud_saytext_internal “1″ | Enable: 1, Disable: 0 displaying your own messages |
| hud_saytext_time “5″ | Number of seconds for chat to stay on screen |
| hud_takesshots “0″ | Enable: 1, Disable: 0 taking screenshots on end of round joystick “0″ // Enable: 1, Disable: 0 joystick support |
| lightgamma “0.5″ | Lightning gamma. Values: -> 0.0 – lower is brighter |
| lookspring “0.000000″ | Enables automatic view when +mlook is deactivated |
| lookstrafe “0.000000″ | Enables mousestrafing when +mlook is deactivated |
| m_filter “0″ | Enable: 1, Disable: 0 mouse smoothing. (Enabled makes it disables select pixel per pixel aim) |
| m_forward “1″ | Sets the speed of the mouse when it is used to move the player backwards and forwards. Values: 0 -> 1 |
| m_pitch “0.022000″ | Sets the speed of the mouse for looking up and down. Values: 0.0 -> |
| m_side “0.8″ | Sets the speed of the mouse when it is used to move the player sideways. Values: 0 -> 1 |
| m_yaw “0.022″ | Sets the speed of the mouse for looking left and right. Values: 0.0 -> |
| model “gordon” | Default player model. DO NOT CHANGE THIS! |
| MP3FadeTime “2.0″ | Crossfade between tracks |
| MP3Volume “0.8″ | Volume on cd. Values: 0 -> 1 |
| mp_decals “300″ | How many decals(blood, bullets. etc) to remember |
| name “lugzan” | Default name to use when connecting to a server |
| net_graph “0″ | Display fps/upload/download/graphs etc. Values: 0 -> 3 |
| net_graphpos “2″ | Position of net_graph. 1: right, 2: center, 3: left |
| net_scale “5″ | Sets vertical scale of net_graph. Values: 0 -> |
| r_bmodelhighfrac “5.0″ | — |
| r_detailtextures “1″ | Enable: 1, Disable: 0 detailed textures |
| r_mmx “1″ | Enable: 1, Disable: 0 for procesors supporting MMX |
| rate “20000″ | — |
| s_a3d “1″ | Enable: 1, Disable: 0 (default) A3D for supported audio cards. Enhanced audio effects |
| s_automax_distance “1000.0″ | Maximum distance for sound |
| s_automin_distance “2.0″ | Minimum distance for sound |
| s_bloat “2.0″ | A3D trick to scale polys to fill any gap |
| s_distance “60″ | Adjust the in game distance units to meters. The higher the value, the closer the sound. Values: 0 -> |
| s_doppler “0.0″ | Modifies the doppler effect. Values: 0 -> 10 |
| s_eax “0″ | Enable: 1, Disable: 0 (default) EAX for suppoerted audio cards. Not recommended for dod! |
| s_leafnum “0″ | — |
| s_max_distance “1000.0″ | Maximum range from player till roll-off is ignored. Values: 0 -> |
| s_min_distance “8.0″ | Minimum range from player till roll-off is applied. Values closer then s_min_distance = full volume. Values 0.0 -> |
| s_numpolys “200″ | Number of polygons to be rendered in A3D. (Higher values may increase 3D accuracy) |
| s_polykeep “1000000000″ | — |
| s_polysize “10000000″ | — |
| s_refdelay “4″ | A3D echo control. Delay between original sound and echo. Values: 0 -> 10 |
| s_refgain “0.4″ | A3D echo gain control. Values: 0.0 -> 1.0 |
| s_rolloff “1.0″ | Effects on sound control. Higher value -> more effects. Values: 0.0 -> 1.0 |
| s_verbwet “0.25″ | A3D “wetter” control. Higher value -> “wetter” sound. Values: 0.0 -> 1.0 |
| sensitivity “2.700000″ | Mouse sensitivity, Values: 0.0 -> – This is also affected by the windows mouse sensitivity |
| suitvolume “1.0″ | Sets suit volume. Values: 0.0 -> 1.0 |
| team “” | Default team to select. 1: allies, 2: axis, 3: random (guessing values) |
| texgamma “0.5″ | Texture gamma. Values: -> 0.0 – lower is brighter |
| topcolor “30″ | Color of the upper half of player model |
| viewsize “120.000000″ | — |
| voice_enable “1″ | Enable: 1, Disable: 0 voice transmitting (mic) |
| voice_forcemicrecord “1″ | Enable: 1, Disable: 0 force mic to to be input device for voice |
| voice_modenable “1″ | voice_enable duplicate ? |
| voice_scale “1″ | Incoming voice volume. Values: 0.0 -> 1.0 |
| volume “0.800000″ | Game volume. Values: 0.0 -> 1.0 |
| +mlook | Enable mouse looking |













































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