Client Console Commands

These should be all the console commands listed in the DOD config file.  Any player can modify them by typing the command into the console.

_ah “0″ Enable: 1, Disable: 0 Mugsy the dog telling you that you killed someone/got killed and extra help
_cl_minimap “2″ Show minimap – 0: off, 1:big centered, 2: small upper right(default)
_cl_minimapzoom “1″ Zoom on minimap
_snd_mixahead “0.1″ Adjusting mix ahead on sound. Increase on slow computers to remove noise. Values: 0.0 -> 1.0
ati_npatch “0.0″ Enable: 1, Disable: 0 ati patch for ATI gfx cards. (FPS boost I think)
ati_subdiv “0.0″ Something to do with the ati patch? Values: 0.0 -> 2.0
bgmvolume “0.000000″ Enable: 1, Disable: 0 (default) cd playback in-game
bottomcolor “6″ Color of the lower half of player model
brightness “1.000000″ Adjust brightness ingame. Values from 0.0 -> 1.0
cl_allowdownload “0″ Enable: 1(default), Disable: 0 client to download necessary files _between mapchanges_ from server (maps, models, decals(sprays), etc.)
cl_allowupload “0″ Enable: 1(default), Disable: 0 client to upload files to the server (decals mainly)
cl_autoreload “1″ Selects whether or not the gun should reload automaticly. On: 1(default), Off: 0
cl_backspeed “400″ Backward movement speed. (Maximum set by server)
cl_bob “0.0″ Gun bob(sway) when standing still. Values: 0.0 ->
cl_bobcycle “1.0″ Gun bob(sway) size(from center to right. 1.0 = right aligned). Values: 0.0 ->
cl_bobup “0.0″ Gun bob(sway) up & down. Values: 0.0 ->
cl_bulletejects “1″ Enable: 1, Disable: 0 bullet ejecting when firing. Visuals only!
cl_cmdbackup “0″ Number of packets/commands to send after the main packets are sent. This is to remain smooth movement in case of packet loss etc. Increasing -> increase outgoing bandwidth & may affect ping
cl_cmdrate “101″ Number of packets sent to the server per second.
cl_corpsestay “5″ Client side number of seconds the corpse will stay before it’ll vanish (sinking into the ground)
cl_dlmax “1″ Number of decals(sprays) to download from the server. Values: 0 -> – a big value may cause a slower client due to loading sprays!
cl_dmshowflags “1″ Enable: 1, Disable: 0 showing flags on big map
cl_dmshowgrenades “1″ Enable: 1, Disable: 0 showing grenades on big map
cl_dmshowmarkers “1″ Enable: 1, Disable: 0 showing markers on big map
cl_dmshowobjects “1″ Enable: 1, Disable: 0 showing objects on big map
cl_dmshowplayers “1″ Enable: 1, Disable: 0 showing allied players on big map
cl_dmsmallmap “1″ Enable: 1, Disable: 0 showing small map on big map
cl_download_ingame “0″ Enable: 1 (default), Disable: 0 client to download (un)necessary files _during gameplay_ from server (decals mainly)
cl_drawmodels “1″
cl_drawplayermodels “1″ Enable: 1, Disable: 0
cl_dynamic_xhair “0″ Enable: 1, Disable: 0 dynamic(expanding/contracting) crosshair
cl_dynamiclights “1″ Enable: 1, Disable: 0 flashing from guns, nades etc. Useful for seing shooting enemies behind walls and dark spots.
cl_fog “0″ Amount of fog in-game. Values: 0 -> 2.
cl_fog_blue “192″ rgB(red green blue) value. Values: 0 -> 255
cl_fog_density “0.0″ Set density of fog. Values: 0.0 -> 1.0
cl_fog_end “3500.0″ Length of fog
cl_fog_green “192″ rGb(red green blue) value. Values: 0 -> 255
cl_fog_red “192″ Rgb(red green blue) value. Values: 0 -> 255
cl_fog_start “10.0″ Fog start from client
cl_forwardspeed “400″ Forward movement speed. (Maximum set by server)
cl_himodels “1″ Enable: 1, Disable: 0 high detailed player models.
cl_hud_ammo “1″ Enable: 1(default), Disable: 0 showing ammo on hud.(heads up display, i.e info on screen)
cl_hud_health “1″ Enable: 1(default), Disable: 0 showing health on hud.(heads up display, i.e info on screen)
cl_hud_msgs “2″
cl_hud_objectives “1″ Enable: 1 (Default), Disable: 0 showing objectives on hud (heads up display, i.e info on screen)
cl_hud_objtimer “1″ Enable: 1 (Default), Disable: 0 showing object timer on hud (heads up display, i.e info on screen)
cl_hud_reinforcements “1″ Enable: 1 (Default), Disable: 0 showing reinforcements timer on hud (heads up display, i.e info on screen)
cl_hudfont “0″ Font size correction. 0: small, 1: bigger, 2: too big!
cl_idealpitchscale “0.8″
cl_lc “1″ Enable: 1, Disable: 0 lag compensation from the server
cl_logocolor “orange” Color on the logo decal. (Select this from the in-game menu)
cl_logofile “lambda” What logo decal to use. (Select this from the in-game menu)
cl_lw “1″ Enable: 1, Disable: 0(will ignore cl_lc aswell) showing weapon animations on client-time. On fast connections, you can turn this off and the animation will be played when you receive the command from the server instead of from your own client.
cl_numshotrubble “5″ Number of particles to show when shooting on rubble. Values: 0 ->
cl_particlefx “1″ Particle effects. Values: 0 -> 2
cl_showfps “0″ Enable: 1, Disable: 0 showing fps in upper left corner. Off: 0(default), On: 1 Useful for tweaking fps and performance settings. (requires less then net_graph 3)
cl_timeout “360″ Number of seconds before timing out from the server if your connection is lost for some reason.
cl_updaterate “101″ Number of packets requested from server per second.
cl_vsmoothing “0.05″ Sets screen vertical smoothing interpolation time. Values: 0.0 ->
cl_weatherdis “1700″ Distance to weather. Values: 0 ->
cl_xhair_style “0″
con_color “88 222 65″ Color text is drawn on screen (Red(0->255) Green(0->255) Blue(0->255))
console “1.0″ Enable: 1, Disable: 0 console in-game.
crosshair “0″ Enable: 1, Disable: 0 crosshair (obsolete?)
dodcredits “0″
fps_max “100.0″ Max fps to display. Values: 0 -> 100
gamma “3.00000″ Adjust in-game color intensity. Values from 0.0 -> 3.0
gl_dither “0″ Enable: 1, Disable: 0 dithering
gl_flipmatrix “0″ Enable: 1, Disable: 0 crosshair fix on the 3DNow! 3DFX MiniGL driver (3dfxglam.dll).
gl_monolights “0″ Enable: 1, Disable: 0 An uniform light source with no shadows in OpenGL
gl_overbright “1″ Enable: 1, Disable: 0 very bright textures
gl_polyoffset “0.1″ Polygon offset. Cchange if decal problems). Values: 0.0 ->
gl_texturemode “CL_LINEAR_MIPMAP_LINEAR”
hisound “1″ Enable: 1 (Default), Disable: 0 22Khz sound. (0 will leave it at 11Khz which is really poor. Cd quality is normally 44.1Khz)
hpk_maxsize “0″ Sets the maximum size of the hpk (temporary data file for sprays, etc.) Values: 0(no limit) ->
hud_capturemouse “1″ Enables locking the mouse to the menu area when the menu is activated.
hud_centerid “1″ Centers the screen display of player ID’s as opposed to displaying in lower left corner.
hud_deathnotice “1″ Enable: 1 (Default), Disable: 0 deathnotices in upper left corner
hud_deathnotice_time “10″ Numbe of seconds for deathnotices to stay on screen
hud_draw “1″ Enable: 1 (Default), Disable: 0 hud (heads up display, i.e info on screen)
hud_fastswitch “1″ Enable: 1, Disable: 0 switching of weapons without having to verify selection
hud_saytext “1″ Enable: 1 (Default), Disable: 0 chat when playing
hud_saytext_internal “1″ Enable: 1, Disable: 0 displaying your own messages
hud_saytext_time “5″ Number of seconds for chat to stay on screen
hud_takesshots “0″ Enable: 1, Disable: 0 taking screenshots on end of round
joystick “0″         // Enable: 1, Disable: 0 joystick support
lightgamma “0.5″ Lightning gamma. Values: -> 0.0 – lower is brighter
lookspring “0.000000″ Enables automatic view when +mlook is deactivated
lookstrafe “0.000000″ Enables mousestrafing when +mlook is deactivated
m_filter “0″ Enable: 1, Disable: 0 mouse smoothing. (Enabled makes it disables select pixel per pixel aim)
m_forward “1″ Sets the speed of the mouse when it is used to move the player backwards and forwards. Values: 0 -> 1
m_pitch “0.022000″ Sets the speed of the mouse for looking up and down. Values: 0.0 ->
m_side “0.8″ Sets the speed of the mouse when it is used to move the player sideways. Values: 0 -> 1
m_yaw “0.022″ Sets the speed of the mouse for looking left and right. Values: 0.0 ->
model “gordon” Default player model. DO NOT CHANGE THIS!
MP3FadeTime “2.0″ Crossfade between tracks
MP3Volume “0.8″ Volume on cd. Values: 0 -> 1
mp_decals “300″ How many decals(blood, bullets. etc) to remember
name “lugzan” Default name to use when connecting to a server
net_graph “0″ Display fps/upload/download/graphs etc. Values: 0 -> 3
net_graphpos “2″ Position of net_graph. 1: right, 2: center, 3: left
net_scale “5″ Sets vertical scale of net_graph. Values: 0 ->
r_bmodelhighfrac “5.0″
r_detailtextures “1″ Enable: 1, Disable: 0 detailed textures
r_mmx “1″ Enable: 1, Disable: 0 for procesors supporting MMX
rate “20000″
s_a3d “1″ Enable: 1, Disable: 0 (default) A3D for supported audio cards. Enhanced audio effects
s_automax_distance “1000.0″ Maximum distance for sound
s_automin_distance “2.0″ Minimum distance for sound
s_bloat “2.0″ A3D trick to scale polys to fill any gap
s_distance “60″ Adjust the in game distance units to meters. The higher the value, the closer the sound. Values: 0 ->
s_doppler “0.0″ Modifies the doppler effect. Values: 0 -> 10
s_eax “0″ Enable: 1, Disable: 0 (default) EAX for suppoerted audio cards. Not recommended for dod!
s_leafnum “0″
s_max_distance “1000.0″ Maximum range from player till roll-off is ignored. Values: 0 ->
s_min_distance “8.0″ Minimum range from player till roll-off is applied. Values closer then s_min_distance = full volume. Values 0.0 ->
s_numpolys “200″ Number of polygons to be rendered in A3D. (Higher values may increase 3D accuracy)
s_polykeep “1000000000″
s_polysize “10000000″
s_refdelay “4″ A3D echo control. Delay between original sound and echo. Values: 0 -> 10
s_refgain “0.4″ A3D echo gain control. Values: 0.0 -> 1.0
s_rolloff “1.0″ Effects on sound control. Higher value -> more effects. Values: 0.0 -> 1.0
s_verbwet “0.25″ A3D “wetter” control. Higher value -> “wetter” sound. Values: 0.0 -> 1.0
sensitivity “2.700000″ Mouse sensitivity, Values: 0.0 -> – This is also affected by the windows mouse sensitivity
suitvolume “1.0″ Sets suit volume. Values: 0.0 -> 1.0
team “” Default team to select. 1: allies, 2: axis, 3: random (guessing values)
texgamma “0.5″ Texture gamma. Values: -> 0.0 – lower is brighter
topcolor “30″ Color of the upper half of player model
viewsize “120.000000″
voice_enable “1″ Enable: 1, Disable: 0 voice transmitting (mic)
voice_forcemicrecord “1″ Enable: 1, Disable: 0 force mic to to be input device for voice
voice_modenable “1″ voice_enable duplicate ?
voice_scale “1″ Incoming voice volume. Values: 0.0 -> 1.0
volume “0.800000″ Game volume. Values: 0.0 -> 1.0
+mlook Enable mouse looking

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