| Command |
Default |
Description |
| bottomcolor |
6 |
Set bottom (pants) color of your player model [Flags: ai] |
| clientport |
27005 |
Set default client port for connecting to a server. |
| cl_allowdownload |
1 |
Enable download of maps, models, and decals on joining a server if your machine doesn’t have them. Set this to 0 if having MP problems. |
| cl_allowupload |
1 |
Enable upload of maps, models, and decals on joining a server if server doesn’t have them. Set this to 0 if having MP problems. |
| cl_cmdrate |
30 |
Set number of times per second client updates server. (30 is modem speed; try 50 for LAN or between for cable modems, etc) |
| cl_dlmax |
128 |
Set max number of KB to download from server. |
| cl_download_ingame |
1 |
Enable downloads during a multiplayer game. (This kinda sucks.) |
| cl_fixtimerate |
7.5 |
Set fixed time rate. |
| cl_gaitestimation |
1 |
Enable player stepping estimation. Disabling stops “ice skating” but might increase perceived lag. |
| cl_hightrack |
0 |
Make spectators follow highest-scoring player. |
| cl_latency |
0 |
Set client latency. |
| cl_lb |
0 |
Enable client-side blood decal prediction if cl_lw is set to 1. |
| cl_lc |
1 |
Enable lag compensation. (server must have sv_unlag 1) |
| cl_lw |
1 |
Enable 1.1.0.0 weapon animations and sounds. If cl_lc is 1, set this to 1 as well. |
| cl_nopred |
0 |
Disable client prediction. |
| cl_rate |
9001.204 |
Set rate client sends data to server (bytes/sec). Try 1000-4000 for modem, 6000-9000 cable, up to 20000 if T1. Incorrect values can increase lag dramatically. |
| cl_resend |
6 |
Set number of times to resend lost packets. |
| cl_shownet |
0 |
Display network packet numbers. |
| cl_spectator_password |
0 |
Set password for spectator access. |
| cl_timeout |
305 |
Set inactivity time before client is disconnected. |
| cl_updaterate |
20 |
Set number of updates client requests from the server per second. |
| connect |
“[IP address]:[port number]“ |
Connect to server.<PORT> |
| coop |
0 |
Enable co-operative play mode. |
| disconnect |
|
Disconnect from a multiplayer game. |
| fakelag |
0 |
Simulates more lag at increasing values. |
| fakeloss |
0 |
Simulates packet loss at increased values. |
| getcertificate |
|
Authenticates Half-Life CD key without joining server. |
| graphheight |
64 |
Set height of net_graph display. |
| ipx_clientport |
0 |
Set client port for IPX LAN game |
| ip_clientport |
0 |
Set client port for TCP/IP LAN game |
| list |
|
Lists local servers (via slist) |
| name |
0 |
Set client player name. |
| net_graph |
0 |
Display useful, but lag-increasing graph of ping, lag, packet loss, etc. Try net_graph 1, net_graph 2, net_graph 3. |
| net_graphpos |
1 |
Position netgraph on screen if net_graph is active. 1 = right, 2 = center, 3 = left. |
| net_graphsolid |
1 |
Enable solid-drawn graph if net_graph is active. |
| net_graphwidth |
192 |
Set width of net_graph width. |
| net_scale |
5 |
Set net_graph’s vertical scale. |
| net_showdrop |
0 |
Display packets dropped from network. |
| net_showpackets |
0 |
Display network packets. |
| pingservers |
|
Display ping numbers in the server list (instead of green/red dots) |
| port |
27015 |
Set default connection port. |
| pushlatency |
-50 |
Set pushlatency. Preferred value is -0.5 * your ping. |
| reconnect |
|
Reconnect to current server (if not connected). |
| retry |
|
Try to reconnect to current server four times. |
| showinfo |
|
Display all packets. |
| slist |
|
Search for local servers. |
| topcolor |
30 |
Set player model top (shirt) color. |
| upload |
|
Upload client files to connected server. |
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