| Command |
Default |
Description |
| ambient_fade |
100 |
Set in-game distance where ambient sounds fade. |
| ambient_level |
0.300 |
Set ambient sound level. |
| bgmbuffer |
4096 |
Set CD audio buffer size. |
| bgmvolume |
0 |
Enable CD audio. |
| cd |
|
‘cd stop’ stops CD music. ‘cd loop X’ plays track X. (1-16 on HL CD) |
| hisound |
0 |
Enable high-quality sound (1=22kHz, 0=11kHz). |
| loadas8bit |
0 |
Forces low-quality sounds if set to 1. |
| nosound |
0 |
Disable all sounds if set to 1. |
| room_delay |
0 |
3D sound variable (specific function not known). |
| room_dlylp |
2 |
3D sound variable (specific function not known). |
| room_feedback |
0.520 |
Echo feedback level. |
| room_left |
0.010 |
3D sound variable (specific function not known). |
| room_lp |
0 |
3D sound variable (specific function not known). |
| room_mod |
0 |
3D sound variable (specific function not known). |
| room_off |
0 |
3D sound variable (specific function not known). |
| room_refl |
0.900 |
In-room echo level. |
| room_rvblp |
1 |
3D sound variable (specific function not known). |
| room_size |
0.060 |
3D sound variable (specific function not known). |
| room_type |
18 |
3D sound variable (specific function not known). |
| snd_noextraupdate |
0 |
Disable other sound system checks. If you have sound trouble, try setting to 1. |
| snd_show |
0 |
Show sounds as they get played if set to 1. |
| soundfade |
[parameters not known] |
set sound fade properties. |
| soundinfo |
|
Display stereo channels, samples, samplebits, speed, DMA, and sound channels. |
| soundlist |
|
Display list of sounds loaded in memory. |
| stopsound |
|
Stop current sounds. |
| suitvolume |
0.250 |
Set HEV suit voice volume. |
| s_2dvolume |
0.880 |
Maximum 2D sound volume. (May be A3D only.) |
| s_a3d |
0 |
Enable A3D support. |
| s_automax_distance |
30 |
Set distance for maximum sound volume. |
| s_automin_distance |
2 |
Set distance for minimum sound volume. |
| s_bloat |
2 |
Trick to scale polys to fill in gaps, if any. (A3D 2.0) |
| s_buffersize |
65536 |
Set sound buffer size. |
| s_disable_a3d |
|
Disable A3D support. |
| s_distance |
60 |
Adjusts in-game distance units to meters. The higher this number, the closer the sound is. Range is 0 to infinity. |
| s_doppler |
0 |
Adjusts doppler effect. Range is 0-10. |
| s_eax |
0 |
Enable EAX support. |
| s_enable_a3d |
|
Enable A3D support. |
| s_geometry |
1 |
Enables sound geometry rendering. (A3D 2.0) |
| s_max_distance |
1000 |
Max distance from player before rolloff is no longer applied. Range is s_min_distance to infinity. |
| s_min_distance |
8 |
Min distance a sound is from player before rolloff is applied. Sounds closer than s_min_distance are at max volume. Range is 0 to s_max_distance. |
| s_numpolys |
200 |
Setting this to 0 is the same as turning s_geometry off. Valid range is 0 to infinity. (A3D 2.0) |
| s_occfactor |
0.250 |
Transmission value of matter. Less sound passes thru objects at lower values. Range is 0-1.0. |
| s_occlude |
1 |
Enable sound occlusions. (A3D 2.0) |
| s_refdelay |
4 |
Delay between sound and nearest reflection. Range is 0-100. (A3D 2.0) |
| s_refgain |
0.400 |
Adjust gain on each sound reflection. Range is 0-1.0 (A3D 2.0) |
| s_reflect |
1 |
Enable sound reflections. (A3D 2.0) |
| s_reverb |
1 |
Enable reverb. |
| s_rolloff |
1 |
Adjust rolloff (when rolloff is increased, the effects of distance on sounds are increased). Range is 0-10. |
| s_verbwet |
0.250 |
Control reverb wet/dry mix (higher is wetter). Range is 0-1.0. (A3D) |
| volume |
0.800 |
Set in-game volume. |
| _snd_mixahead |
0.100 |
Set sound mix-ahead value. |
| bitmapfonts |
1 |
Enables easier-to-read bitmap fonts. |
| brightness |
1 |
Enable glare reduction. Higher values are brighter. |
| cl_gibcount |
4 |
Sets number of gibs that fly out when an enemy explodes |
| cl_giblife |
25 |
Sets the number of seconds that gibs remain before disappearing. |
| cl_gibvelscale |
1 |
Sets the scale factor for gib graphics. |
| cl_showfps |
0 |
Display frames per second if set to 1. |
| fps_max |
72 |
Set the max frames per second that the game will try to render. |
| gamma |
3 |
Set video gamma level. |
| gl_affinemodels |
0 |
[unknown, possibly Voodoo-related] |
| gl_alphamin |
0.250 |
Set minimum alpha level for objects |
| gl_clear |
0 |
Hides cracks/faults between textures if set to 0. |
| gl_cull |
1 |
Enable rendering of visible objects only. |
| gl_d3dflip |
0 |
Enable reverse-order rendering (D3D). |
| gl_dither |
1 |
Enable color dithering. |
| gl_dump |
none |
Shows data about video card. |
| gl_flipmatrix |
0 |
Enable crosshair fix for 3DNow! 3DFX MiniGL only. |
| gl_keeptjunctions |
1 |
Allows slight cracks/faults between textures. |
| gl_lightholes |
1 |
Enable light holes. |
| gl_log |
[name of log] |
Write graphic debug messages to log file. |
| gl_max_size |
256 |
Set max texture size. |
| gl_monolights |
0 |
Create uniform light source, no shadows. |
| gl_nobind |
0 |
[Unknown; replaces textures with letters/numbers] |
| gl_nocolors |
0 |
Disable colors (OpenGL) |
| gl_overbright |
1 |
Enable max brightness mode. |
| gl_palette_tex |
1 |
Enable paletted textures. |
| gl_picmip |
0 |
Set game rendering quality (0,1,2). Higher is lower quality, faster. |
| gl_playermip |
0 |
Set player rendering quality (0,1,2). Higher is lower quality, faster. |
| gl_polyoffset |
4 |
Set polygon offset. |
| gl_reporttjunctions |
0 |
Enable texture T-junction gap logging to console. |
| gl_round_down |
3 |
Set texture size rounding-down value. (Higher means faster, lower quality) |
| gl_smoothmodels |
1 |
Enable model smoothing. |
| gl_spriteblend |
1 |
Enable sprite blending. |
| gl_texels |
|
[unknown] |
| gl_texsort |
0 |
Enables brighter textures. |
| gl_texturemode |
see description |
Types available are GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR. |
| gl_wateramp |
0 |
Enable amplified water waves. |
| gl_zmax |
4096 |
Set maximum size for z-buffer. |
| gl_ztrick |
1 |
Z-buffering trick — may speed up game or may cause stuttering |
| host_speeds |
0 |
Enable display of current FPS. |
| interp |
|
Enable frame interpolation. |
| lcd_x |
0 |
[unknown] |
| lcd_yaw |
0 |
[unknown] |
| lightgamma |
2.500 |
Set lighting gamma value. |
| r_mirroralpha |
1 |
Enable reflective textures. |
| sizedown |
|
Decrease screen size (does not work on all video cards). |
| sizeup |
|
Increase screen size (does not work on all video cards). |
| texgamma |
2 |
Set texture gamma level for textures. |
| vid_d3d |
0 |
Enable Direct3D support. If you have OpenGL, leave this 0. |
| vid_describemode |
|
Display video mode settings. |
| viewframe |
|
Enable wireframe display (OpenGL only). |
| viewmodel |
|
Enable model display. |
| viewnext |
|
Select next model. |
| viewprev |
|
Select previous model. |
| viewsize |
120 |
Set view size. |
Leave A Comment: