Strange things you can do in IGI-2 !

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Having played this game so many times (it is one of my faves) is there any weird and wonderful thing in IGI-2 you've done / found ? Here's mine ...

In the Ambush level after the bridge blowing up, i managed to get the APC to drive into the river ! Amazing it can run underwater - i even managed to blow it up in submerged on the river bank. You can also jump on the back of the APC in certain situations and go for a ride.

Also on the Ambush level - when the second chopper lands and deploys its soldiers, because its on a slope, you can jump into the belly of the copter ! It then takes off and you are whisked around the mountain side with a lovely view ... until you're informed that your way off target by IGI HQ and have to restart the level.

You can do Priboi's Villa level by following the road and coming in the back entrance - completely bypassing the front part of the level.

There's a guard in the Temple level in the second compound who stands outside the mobile - who is completely self-absorbed, and won't shoot at you no matter what - just wanders about like he's in another world, even when the alarm goes off.

In the Libya level, there's an invisible computer !. In the compound with 4 exits, containing the truck you have to blow up, follow the east wall along the inside (going north) till you reach the midpoint opening ... near there the computer terminal icon flashes up and you can access a computer which is not there ! Not sure what it does though ....

If you wanna get down a steep slope, switch to crawl mode - you can descend anything with no damage.

If you have the thermal imager on and you switch to the map view, you can sometimes see the enemy through the floor / roof of buildings

If you're in crawl mode and you fall into water (not shallow), you will be able to see underwater !

That was f***in cool man. Really. I have to try some of that suff. About the last one: In "Showdown At The Docks" [though fkin mission] i jumped into the water while crawling and was swimming underwater..really cool

In Priboi's Villa, when you open up one of the garage doors, stand really close to the door as it opens and jump onto the edge of the door and you'll be tossed up onto the roof of the garage.

In the Airfield, there are two helicopters which land. If you stand next to the one that lands closest to Priboi's helicopter there is a guard standing inside. First, kill the guard. Jump up and then crouch while in mid-jump and you can get inside the helicopter. You can then use the helicopter's 50-cal machine gun to blow up the big fuel storage tank.

In the Ambush Mission, if you can make the Vehicle see you before all it's guys empty out, the vehicle will chase after you. You can get the vehicle to follow you up into the hills. Then, run back and kill the rest of the guys before the vehicle returns. Shoot the vehicle with your RPG launcher and you've killed the guys inside too.

One time in Prison Escape, I climbed up the ladder of one of the guard towers while the guard was still alive. As I reach the top, he turned around just as I was approaching him and as I was standing up. For some strange reason, I ended up INSIDE the guard! I could see out through his body but he didn't know I was there. I took out my knife and killed him from the inside out!

In the Deep in the Mines mission, after you've killed everybody up on the top where you enter the mission, get inside the elevator. As you hit the elevator switch quickly get back outside the elevator before the door closes. Jump onto the top corner of the elevator as it goes down. Ride it to the bottom.

If I think of any others, I'll post them.

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In the Production Compound mission, once inside the frontdoor of the building in the parking lot, if you go out the door that leads to the catwalk, crouch jump onto the edge of the catwalk by the barbed wire, get behind the open door, then jump up onto the top of the edge of the open door! From there, you can jump up onto the top of that building. I use that quite often to get quickly onto the catwalk on the other side without having to go all around the entire compound.

Thanks for them - and that one in particular ... i've been tring to figure a way of doing that :)

You can also use the spiked wall idea in Priboi's Villa, especially to get on the roof of the Villa itself. In the levels with the fences with the Y shaped top edge, you can jump onto them and run along them as well.

In the Prison level, i can get into the outer compound without going through the drain/sewer section ... anyone else sussed it ? ;)

I've also noticed that RPG's missiles will 'float' back to earth and detonate if they don't hit something. Try firing one straight up and watch it through the binoculars ...

The other day I finished "Prison Escape" while viewing everything through the thermal goggles. Then, during the cut-scene, Priboi and Jones then glowed with an un-earthly orange-yellow color. :cool: Kinda funny. Not sure if it works on other levels as well...

Well, having played IGI 2 really thoroughly for almost 1 year, I?ve discovered many weird things. I?m not quite sure whether to call them ?bugs?, neither do I know whether some of them were removed by the later patches or not (since I only have version 1.0 of the game), but anyway, here it goes:

When you?re spotted by the enemies and they?re after you, sometimes they act as if they?re throwing grenades, though in reality they throw nothing.

If you?re really close to the enemy using thermal vision or binoculars, switching back to normal vision will make your weapon draw, which of course alerts the enemies. However, if you first try to lean and then switch to normal vision, your weapon will be already drawn and the enemy won?t hear anything (I?m not quite sure whether the authors really intended this or whether it?s indeed a bug).

Occasionally, when you?re using the Map Computer, the cursor starts moving together with one of the enemies.

In some levels where there are bad guys coming out of the APCs, the vehicle would occasionally kill some of them and then push forward their dead bodies (see Border Crossing or Launch Pad).

Often when you switch to crawl mode during running, your weapon will act as if you really were running.

In some levels, the weapons from the fallen bad guys will simply disappear. Perfect example of this ugly bug is the Ancient Temple level, where the weapons not only disappear, but also ?tend to duplicate?. What I mean? Simply, when you kill some of the guys armed with the RPGs, sometimes you can find them holding another RPG tightly in their hands (besides the one which you can pick up from their corpses).

If you manage to access the 3rd compound in the Ancient Temple level without killing or alerting the 3 guys who guard the entrance, when they return back to the gate and it closes, you won?t see them (though they can still be visible via thermal vision).

Often when you kill a guy near the doors, his corpse will be pushed by the doors as they open / close. One perfect example is the very first level and the guys who are guarding the main entrance to the compound.

Also, you can often see a part of bad guy?s corpse through the wall ? still a common bug in many PC games. Some corpses also tend to ?fall? through the floors or walls (the same for weapons).

Sometimes, you won?t be able to pick up the weapons from the fallen bad guys. A perfect example is the beginning of the Secret Weapons Lab level, where if you kill the guys standing near the Buddha statue by throwing grenades, you simply won?t be able to pick up the weapons or grenades which they leave (despite seeing them on the ground).

The Air-Strike level has 2 oddities. The 1st one: Try to laser designate the 2nd SAM launcher first, and your air-support won?t be hit at all! Simply, the 1st SAM launcher won?t fire a single rocket? The 2nd oddity: Prior to laser designating either of the launchers, you can see your air-support ?standing? motionless on the sky (when the level begins, just turn 90 degrees to the left, walk around 100 m and look northeast).

In the Island Assault level, one of the alarm buttons near the large fuel tanks (I guess the one to the right) doesn?t work properly. Simply, if you (or the enemy) try to push it, the alarm won?t sound at all ? just try it!

Some cameras will detect you even when you?re totally out of its sights (for example, the camera near the 3rd objective in the Ancient Temple level). In the Priboi?s Villa level, when you try to kill the guy standing near the computer which shuts down the security cameras (I mean the guy equipped with the Desert Eagle), the nearby camera outside will sometimes detect his corpse through the wall.

Some bad guys in the game are totally blind. Perhaps the most obvious example is the Island Assault level and the guy standing near the 3rd objective (in that camouflaged wagon-like thing). In order to complete that 3rd objective, you muss pass directly in front of his sights, but he simply won?t spot you at all (if you?re crawling, that is), despite being only a few meters away from you and looking towards your direction. You can easily crawl to him and kill him using your knife. The same can be said about the 5 guys standing around the car in the Secret Weapons Lab level ? if you use the ventilation shaft and approach them from below, you can easily crawl to them and break their necks without any problems. In the Libyan Rendezvous level, there?s also that sniper at the end of the long alley (just at the start of the level), who seem to be completely blind as well. If you?re crawling, he won?t spot you at all ? no matter how close you?re near him. You can even step up the nearby ladder / break the neck of the guy who?s standing directly in front of the sniper ? and still he won?t notice that at all!

Despite the game scenarios being located in Ukraine, Libya and China, the enemy helicopters (I mean the Hinds) always have Czech armorial bearings.

Once when I played the Secret Weapons Lab level and got to the large laboratory underground, I was shot through the closed door (when hiding in that large kitchen). The guy who shot me was maybe alerted, but didn?t even spot me prior to the shooting (neither did he know I was there hiding in the kitchen).

When you destroy that lone camera in the Bridge Across the Dnestr level, it will be there when the next mission starts.

If you throw a grenade on the bad guys, often they don?t even bother to run away.

In some levels, you don?t even need to accomplish all the objectives in order to complete the mission (one such example is the very first level and its 1st objective).

In the Border Crossing level, when one of those APCs releases a bunch of bad guys, it will just wander for a while, and then finally stop. After a couple of minutes, another APC will join it, causing a little crash. You can see this funny scene on the Map Computer, but though it?s very amusing, the fact is that those 2 APCs are indeed your most dangerous enemies in this mission (capable of killing you from a distance over 200 m, even when you?re well hidden behind the bushes).

When you watch the briefing for the very first mission, you can see the guys guarding the entrance to the bridge equipped with AK47s, though in reality they?re armed with MAC-10 and Makarov pistol, respectively. A change of guards? Well, the fact is that there isn?t even one single guy wearing that dark green jacket who?s equipped with AK47 in this mission, so I don't know. The same for the Libyan Rendezvous level ? when watching the briefing, the guys in front of the hotel do have AK47s, but you won?t find even one single enemy armed with AK47 when playing this level (even though the guys aiming at you in the final cutscene do have AK47s).

In the Mission Control level, when you're about to slide down that wire which will carry you to the ultimate mission, you can see there's absolutely no sign of life on the launch pad. Did those guys really arrive so quickly or what?

The G11 is simply one weird of a weapon. Sometimes, you will be spotted even when firing from a distance exceeding 150 m, but there were times when I killed around 20 guys in the penultimate level from a distance around 80 m (firing through the fence), and I wasn?t spotted even once.

Finally, the Chinese guys in the Showdown at the Docks level are speaking Arabic.

Recently, I've experienced another oddity. When playing the very first level, I've tried to kill those guys standing around the truck by throwing a grenade (I mean those 2 standing still, since the guy who's patrolling the truck was already dead). What happened was that both guys ran away a bit, but the blast killed only one of them (and also the nearby camera). The other guy simply remained still, not only unaware of the fact that the grenade has detonated, but he didn't even notice his dead buddy on the ground! Simply, he remained standing still as if nothing had happened (that is without any screams). He seemed to me as if he had frozen in time... So I just approached him from the back and then quickly killed him by breaking his neck...

Something similar happened to me when I was playing the Weather Station level. I've tried to kill the first 2 guys (those who guard that airdrop) by throwing a grenade, but the blast once again killed only one of them. The other guy simply crouched down (a common reaction when the enemy hears a nearby grenade detonating or shooting), but then simply walked away to his original position, without noticing his dead buddy on the ground. Well, strange things can happen in IGI 2 :)

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In some levels, the weapons from the fallen bad guys will simply disappear. Perfect example of this ugly bug is the Ancient Temple level, where the weapons not only disappear, but also ?tend to duplicate?. What I mean? Simply, when you kill some of the guys armed with the RPGs, sometimes you can find them holding another RPG tightly in their hands[/FONT]
Yes i know about the missing weapons - for the Ancient Temple level especially, its to do with where they drop; if they drop on the ground (i.e the proper ground level) they should be ok, but if they are dropped on a raised area, after a few mins, they 'drop' through to the ground level. This is especially noticable for instance if you shoot a load of guards in the arch area above the double doors - if they drop their weapons over the arch, they will fall through to the ground below near the doors where you can see, but if they drop either side of the arch, they fall through into the solid brickwork underneath - still on ground level but 'hidden'. This is also quite noticable on the 3rd area where the two groups of five guards in the little side ante buildings - if they drop their weapons on the 'raised' bit around the outside the ante buildings, they'll drop through at some point into the soild area. Sometimes, if a bit of a weapon is overhanging the edge, you can see that bit sticking out when it drops through ...

I've found another little oddity - on Priboi's Villa level, near the swimming pool. The guard who patrols the length of the far wall - sometimes, when he is approaching the stair end of the wall (the stairs that go down to the next level) if he is 'remotely' alerted (i.e he hears something close by but does not actually see you or get shot at) he sometimes 'descends' an invisible slope and ends up submerged in the wall near the corner, where he spins round like a top ! You can see him with the thermal graph. Sometimes, he finds his way out, and you can see him 'ascend' from the floor like a ghost ! I've actually shot him through the floor with the sniper rifle and he falls out the back of the wall and onto the level below.

And now for another oddity. On the Prison Escape level - if you can get one of the guards outside to investigate the prison and open the door near the camera above the stairs - making sure beforehand you have made no attempt to open the door yourself - as he opens the door, crouch walk into the doorway and shoot him with your silenced pistol. Make sure you stay half in the doorway, so when the door closes, it cant close properly because your there - now try and open the door (and as its your first attempt it should be the pick-lock action. Also, you might have to turn right a bit til the action icon activates) - stop about half way thru picking it, and you should find you fall through the floor. You can then, in crawl mode, actually drop down and pass through the solid areas below and end up 'outside' the normal areas of the level. You have to be careful at the start, otherwise you might end up 'popping' back up into the normal areas if you dont use crawl/crouch mode til you have dropped right down. You can actually see the guards in a kind of silhouette mode all around you. If you pass thru into a regular area of the map, you will pop back into the normal game again.

Yes, I've also noticed that those weapons in the Ancient Temple level mainly tend to disappear on that gravel-like surface (or on that raised floor in front of the temple). Therefore, when I was playing this level, I've always used to "store" all the weapons from the fallen guys in one of those small buildings - especially the Type 64, which is critical for succeeding in the next mission.

Btw, Dragunov, did you mean you must get OUTSIDE the prison WITHOUT opening the exit doors to be able to do that "falling through the floors trick" in the Prison Escape level (i.e. you must open those doors from OUTSIDE)? Can you get out of the prison compound WITHOUT needeing to access the severs? I haven't tried the trick yet, you know... Also, I have one question re: those 3 guys patrolling behind the fence in the Border Crossing level. Why they're marked GREEN on the Map Computer? I've thought they were some "allies" or something (since the enemy helicopter will kill them in a flash), but when I tried to approach the fence, they were shooting at me as if they were "normal" enemies. I have only one possible explanation for this - they're maybe just classic "neutral" guards who protect the border crossing, who knows?

QUOTE: Btw, Dragunov, did you mean you must get OUTSIDE the prison WITHOUT opening the exit doors to be able to do that "falling through the floors trick" in the Prison Escape level (i.e. you must open those doors from OUTSIDE)? Can you get out of the prison compound WITHOUT needeing to access the severs? I haven't tried the trick yet, you know... Also, I have one question re: those 3 guys patrolling behind the fence in the Border Crossing level. Why they're marked GREEN on the Map Computer? I've thought they were some "allies" or something (since the enemy helicopter will kill them in a flash), but when I tried to approach the fence, they were shooting at me as if they were "normal" enemies. I have only one possible explanation for this - they're maybe just classic "neutral" guards who protect the border crossing, who knows?
No. You must not pick-lock the door. Therefore, the only way to get it open by someone other than yourself is to make some noise and one of the guards from outside will come to investigate and he will open the door from the outside. Thats when you make your move before the door closes.

Yes, you can get into the inner compound without going through the sewers - but not using the "fall through the floors" method, as i think once you go past a certain point, you end up on a level with the floor of the sewers, and I think you are completely surrounded by sewers so you can only go so far before you suddenly pop into one. I havent fully investigated. We really need a map of the sewers !

To get into the inner compound without using the sewers basically involves you making your way to the building with the three guards inside and the two guards close by near the gate. You cant access the upper floors cos the door at the top of the second flight of stairs wont open, but if you draw the guards into the prison level itself, and can reach the corner building without pursuit, you can stand right outside the unopenable door (at the top of the stairs) and use the map computer to wait until a guard comes by, then fire a noisy weapon. Then descend the stairs quietly, and enter the room whose door you can open and wait out of site. You must do this quietly so the guard(s) who investigate(s) only know of the position where you fired your weapon (You may need to close the double doors and the door at the bottom of the stairs behind you when you first enter so that the guard(s) who investigate will be delayed enough so you can reach the hiding point in time - also open the door to the room you will hide in beforehand to save time and noise). They will ascend the stairs and open the door. Hey presto. You can now access the roof and drop down on the inside, or even run along the fence with the gate (but mind the gate, if you dont run leaning a bit to the left you'll fall through back into the outer bit). I've done it many times, mainly by killing the inner compound guards bar a couple and making my way to the building in question. You can if you are lucky do it without being seen !

To avoid the cannon on the wall, you must approach the building on the far left side (against the fence) and the gun will be out of range. If you try and exit the Prison Level via the door close to the cannon, it will fire at you - but you can do it without getting shot - 1st pick lock then door then stand back til the door closes. Then open the door and run out and under the cannon and turn left around the corner out of the cannons sight - the cannon will not be fast enought to track you - then go over to the far left side as stated previously.

As for those soldiers on the Border Crossing - yeah, i reckon they are not enemy ones but neutral ... I reckon they should have had a diff colour all together !

Yes, I remember those doors at the top of the nearby building won't open - such a pity! If Jones can picklock a prison door, then why he can't do the same with such rusted old one? Pity. As you've already mentioned in your previous posts, it's such a shame that most of the interiors are completely empty, without too much to explore or find (for example those shacks in the Airfield level). Also those sewers... I would be so glad to approach those guys from behind and then twist their necks :) Actually, you can do this when going the normal route as well, but only with the first 2 guards... It such a pitty, since the Prison Escape is perhaps my most favourite level. You can virtually kill the whole base without being ever heard (using either my "beloved" neck-breaking or the silenced sniper). I know it's possible to access that nearby building even without being spotted, but it takes a lot of skills to not let the alarm sound on (actually, I don't even know if that's possible). Btw, thanks for that tip re: the spiky fence - so far, I've always thought it's impossible for you to run on it...

One other thing - that building with the doors you can't open ... have you noticed that guards who go/are in there are invisible ? You can see their weapons fire, and they show up on thermal goggles ! I think they do become visible if you drop to crawl mode but i cant remember.

QUOTE: One other thing - that building with the doors you can't open ... have you noticed that guards who go/are in there are invisible ? You can see their weapons fire, and they show up on thermal goggles ! I think they do become visible if you drop to crawl mode but i cant remember.

Yes, I've noticed this thing as well. If you manage to kill them in this building (I mean on that ground floor where they're standing), you can only see their weapons on the ground... Don't know about you, but I CAN see them prior to the killing, but once they're killed, their corpses simply disappear. Really, it's a shame the authors (or testers?) didn't pay greater attention to these things... IGI 2 could've achieved MUCH bigger success! Enemies killed by their own APCs, weapons that disappear, invisible guards, SAM launcher that doesn't fire, alarm switch that won't work, enemies that are not only blind but also won't react when you throw a grenade on them, cameras which can detect you through walls etc. etc. - really a pity!

Well, here are a couple of pics from the Prison Level ...

First, here we are after dropping through the floor - you can crawl around as long as you dont go from underneath the large grey rectangle overhead (the raised floor of the prison building). You can make your way towards the sewer access tunnel in the foreground and drop onto the outer edge of the small square section - from here you can jump off the edge and down to the sewer floor section, which is water you swim in and defined by a large square - i tried going as far as i could withough blindly entering a tunnel, but if you leave the water square, you plummet to infinity - as this shot shows ! - i'm guessing you cant get out into the outer compound using this rather peculiar method ! :)

Thanks for those pics, Dragunov! Btw, how was that trick with the guy near the pool in the Priboi's Villa level? I've tried it, but you know, it's very hard to get to him without being spotted... Btw, speaking about that Prison Escape level, here's one trick (if you haven't already tried it): In the beginning, you can kill those 3 guys standing above you without even being noticed (and they won't even notice a thing as well!). First, kill that guard patrolling the cells (either with headshot from Socom or by stabbing/twisting his neck), and then position yourself somewhere near this white line (I've just drawn it for a better understanding). It doesn't matter if you're on the right or the left side of it - just stand somewhere near (or on) this line. Then switch to thermal googles to check whether you're standing exactly in between the front 2 of those 3 guards and make a couple of steps forward or backward (in the RUN or WALK mode) to alert them. Since they'll hear you, they'll of course turn their sights towards your position, but they'll remain turned towards this direction even when they calm down after a while. Originally, they're staring towards the entrance to the room they're in, but since you've now drawn their attention away, all of them will be staring to one and the same direction. Now you can easily crawl to that room and then break their necks - and they won't notice a thing! When you first kill the guy in the rear, they won't notice it at all (since he's too far away from them), and if you're quick enough (i.e. CROUCHWALKING together with the strafe keys), you can kill the remaining 2 without any problems (first kill the guy on the left and then his buddy on the right). See this pic! Don't know, if this works on the later patches, but you can kill literally millions of enemies in the game doing this trick (i.e. drawing their attention away and then coming from behind). Btw, which version of the game do you have?

Recently, I've found another thing... In the very first level, you can even access the roof of that large building where there are 2 guards equipped with Makarov pistol (and also the camera). How come? Simply, go to the other side of the river in that opposite large building (near the place where that long conveyor above the river enters the building). Use the ladder to ascend the nearby platform above, then jump on the conveyor underneath it, and from there, jump on the fence which surrounds that long conveyor connecting the two buildings (see this pic). Now if you walk on the fence towards the opposite building, you can then easily jump on its roof (just make sure you're standing exactly on the center of the fence, so you won't fall off it). You can have a pretty nice "bird's eye view" when standing there - see this pic!

QUOTE: Recently, I've found another thing... In the very first level, you can even access the roof of that large building where there are 2 guards equipped with Makarov pistol (and also the camera). How come? Simply, go to the other side of the river in that opposite large building (near the place where that long conveyor above the river enters the building). Use the ladder to ascend the nearby platform above, then jump on the conveyor underneath it, and from there, jump on the fence which surrounds that long conveyor connecting the two buildings (see this pic). Now if you walk on the fence towards the opposite building, you can then easily jump on its roof (just make sure you're standing exactly on the center of the fence, so you won't fall off it). You can have a pretty nice "bird's eye view" when standing there - see this pic!
Hey nice work ! I never thought of that, Gonna have a go now ! :)

The pool guy in the Villa level - i cant recall how i got him to disappear into the floor - i think it was from a saved game on my old machine i had but i cant recreate it right now. Wish i'd snapped a pic when i did so it !

QUOTE: Hey nice work ! I never thought of that, Gonna have a go now ! :)

The pool guy in the Villa level - i cant recall how i got him to disappear into the floor - i think it was from a saved game on my old machine i had but i cant recreate it right now. Wish i'd snapped a pic when i did so it !

You know, I've found this thing only recently, so I too am quite surprised:-) Really, it's a pity that you can't ascend the roof of the building located on the opposite side of the river as well (or those large watertanks) - it would be fun to kill some snipers positioned there!

As for that guy near the pool in the Priboi's Villa level - well, I've tried it, but it somehow didn't work (btw, it's quite hard to get to him without being spotted/heard). Saving the game may be a good idea, but I always played the game on the hard difficulty setting, since I consider saving as cheating:-) That's why I liked IGI or other tactical shooters such as Delta Force - because you had to do it "in one piece", without saving...

Anyway, recently, I've found another oddity in the Weather Station level. Well, it wasn't me, but actually my 5 year old cousin's son, who found this:-) I gave him the cheat codes, so he had absolutely no problems to reach the weather station and then kill everyone, including the helicopter reinforcements:-). I don't know if it was the helicopter which caused this (since I didn't see it), but when he killed one of those guys near the station, his corpse simply "ascended" cca 20 m above the heliport, but unfortunately (thanks to that "unique" way of making screenshots in IGI 2), I wasn't able to make a pic of it. Well, I did make one screenshot, but when I wanted to save it on my HDD, my cousin's son simply didn't let me to quit the game, and when he left, I somehow forgot about it... You know, these kids:-) Pity that the authors didn't come up with a more convenient way of making screenshots. For example, in games like MOHAA, you can make as many screenshots as you want (that is you don't need to exit the game after each screenshot), and then find them in a certain folder - you know what I mean.

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The pool guy in the Villa level - i cant recall how i got him to disappear into the floor - i think it was from a saved game on my old machine i had but i cant recreate it right now. Wish i'd snapped a pic when i did so it !
Well, on the same level a few days ago, a different guard did the same thing ! In the last area with the garage, the building with two guards above the main gates has one of them patrolling - for some reason whilst i was crouched down near the crates, he ended up in the (staircase) wall similar to the poolside guard, spinning like a top ! Here are two thermal graph pics one - two ... you can just see the tip of his gun protruding through the wall as he spins. I saved the game at this point, but when i reload it most times, he is ascending the steps ! Only on the odd occasion is he still stuck in the wall ! :D

Thanks for those pics, Dragunov! Btw, can you send me one picture of that "invisible" computer in the Libyan Rendezvous level? You know, I've ran around literally the whole compound, but I just couldn't find it...

Anyway, I'll add two more things which I've noticed in the game. The first is related to the alertness of the enemies. I've found out one oddity: if an UNALERTED enemy notices one of his buddies lying dead on the floor and there are some UNALERTED guys/guy nearby, his scream will of course alert them as well, BUT, if this same guy has been already ALERTED and he notices the corpse, his scream won't alert the nearby guys/guy at all...

The 2nd thing: that "thermal vision bug" in mission-ending cutscenes actually "works" in other levels as well! Don't know if it works in all of them, but I've just tried the Libyan Rendezvous one (just for fun) - and oops, Priboi, Jones and Major Said (together with his men) were all in yellow/red:-)

OK !

Here is the invisible computer - its only accessible in a small area, and you need to be slightly away from the wall ... here is Jones in the right position (notice the icon) and here is Jones accessing it !

Some more things on the Libyan Level ... it is possible to access some of the roof areas near the start area, via the area where the explosives are stored near the sniper guy and the soldier on the kind of gantry behind him ... you can jump onto this gantry via the 'railings' - you have to jump precisely as there is very little room to manouvre once on the railings and you fall off easily - and you can access the roof by jumping from the railings to the roof beam ... here is a pic - I am looking across the route between the two buildings that leads to the patrolling guard and the two guards near the alarm button & the locked gate ... in the top left of the screen is the building containing the guard and the terminal used to deactivate the cameras (you can just see part of the dead bodies of the two guards who stand by the outside wall of the room near the crates) - where i am standing is the narrowest bit between the two roofs, and its possible to leap the gulf and get to otherside ...

However, whilst on the roof, If you travel back to the other side and the open bit between the two buildings (so you are facing the inner compound with the jeep you have to blow up and the surrounding wall, its possible to get onto that wall by jumping using the railings of the two balconies side by side ... but its very difficult to keep your balance between the railings - you can try and do it in three consequtive jumps, or one at a time, but its hard ... here i am on the wall with the second of the two balconies visible on the right ...

Other things on this level: I guess you've explored that rather odd area which contains a sniper guy on a high roof and three patrolling guards who dont really have any bearing on the level ... the area is the otherside of the long wall where the guard patrols with the two stationary guards near the alarm button and the locked gates ... the three guards in it cant seem to leave the area, and all the other guards outside cant seem to enter it ...

Also, towards the opposite corner to the entry arch of that strange area, there is a building which has a door you can open to a dark U shaped room ... but nothing in it at all. As I remember, its a similar layout to the room which contains the guards (the ones who come out but leave two inside) and is located on the otherside of the long wall where the guard stands near to a alarm button, and located just outside the inner compound ... Again, a bit odd.

Here is a pic with the opening arch to the strange area on the left and the building with the door on the right ...

I also notice that if the alarm goes off, and you are able to see Priboi, he will sometimes stand up brandishing an Ak-47 ! If he's armed, why dont he shoot his way out ! Also, if he's sitting on some explosives as the end cut scene says, why dont it go off when he stands up !? :p

It also says Objective Complete if you shoot the guard at the top of the stairs, the one who goes to shoot Priboi if the alarm is raised .. however, at least one of the other guards (possibly two) can go and shoot him anyway !

QUOTE:
Anyway, I'll add two more things which I've noticed in the game. The first is related to the alertness of the enemies. I've found out one oddity: if an UNALERTED enemy notices one of his buddies lying dead on the floor and there are some UNALERTED guys/guy nearby, his scream will of course alert them as well, BUT, if this same guy has been already ALERTED and he notices the corpse, his scream won't alert the nearby guys/guy at all...

The 2nd thing: that "thermal vision bug" in mission-ending cutscenes actually "works" in other levels as well! Don't know if it works in all of them, but I've just tried the Libyan Rendezvous one (just for fun) - and oops, Priboi, Jones and Major Said (together with his men) were all in yellow/red:-)
Yeah, i've noticed these things ... :)

Two other points:

If a guard starts shooting at you, especially if he's out of range where he can't hear you, if you move out of sight, then duck or crouch etc, even though the guard cant see you, his aim follows you ! Its usually only for a few secs while he's firing a particular burst, but if its behind a crate for instance, i drop from standing to crawl, and i would expect the guards bullets to whizz by overhead, but his aim follows you ...

On a smiliar theme, sometimes if you run past a guard quickly from cover and are seen but also get back behind cover before the guard starts firing, sometimes the guard seems to get 'locked' and starts firing non-stop, reloading and resuming firing, but he is also tracking you ! (i've used the thermal goggles to check this !) Unless you kill him, or, lob a grenade near him which makes him run, he somehow tracks you no matter how far away you go, even to the otherside of a level with buidlings and walls inbetween, and just keeps firing ! He suddenly seems to have developed X-Ray and Telescopic vision all in one go ! :p

Thanks for those pics, Dragunov!

As for that ?invisible? computer, well, if you pay closer attention, you?ll notice that it is situated exactly on the same North & South coordinate as the ?original? computer (the one which shuts down the security cameras), only a bit farther to the West. So most probably, it?s the one and the same computer (only ?duplicated?), but who knows? Anyway, it won?t shut down the security cameras either, so I don?t know? Btw, I?m not an native English speaker, so if you find that ?North & South coordinate? thing rather weird, I?m apologizing, but I hope you understood what I meant:-)

Yes, I?ve tried jumping on those roofs in the beginning of the level as well:-) Too bad you can?t get any further than onto that opposite building?s roof:-( To be honest, if I had to choose to kill some enemies on this level in a silent way, it would?ve been those nasty snipers on the hotel?s roof/the opposite building, since it is impossible to get to the hotel entrance without killing them (which of course alerts the guys inside)? Too bad you can?t access that hotel roof!

Anyway, I would rather jump onto that large square wall surrounding the market by approaching those two balconies from the other side, since I consider it safer. That is, once the sniper and the guy behind him are dead, I would jump onto that railing which the now dead sniper was standing behind and then jump off onto that small alcove under the railing (yes, it?s possible to walk on it!). Then I would carefully continue along the wall till I reach the balconies (always hugged to the wall, of course). Getting there may be a bit difficult at first, because you?ll have to do a 90 degree turn to the left when walking on that alcove (this requires very slow and careful approach, else you?ll fall off), but after a couple of tries, you?ll learn how to do it.

Anyway, what I would do next is to jump onto that nearer balcony?s side-railing (in CROUCH-WALK mode), and when there, jump off on the balcony floor. Actually, I usually jump over the railing directly on the balcony floor (i.e. it takes me only one jump to get there). When on the balcony floor, I would then hug the corner between the frontal and side railing (the one in the rear of the balcony, of course), which gives me enough ?runway? to do that all important final jump:-) Then I would turn myself directly towards that large wall I?m about to jump at, and then carefully jump onto the railing (using left strafe key) to be finally in a position to do the jump.

Btw, since the area near the balconies is rather well lit, sometimes you can be spotted by one of the snipers guarding the hotel compound, so it?s good to check the map computer before jumping (in order to see which direction they?re moving to). The actual jump is really one helluva guess, since it not only requires perfect timing, but most importantly, the balcony railing is very thin, so most of the times I?ll fall off ? either on the balcony floor, or worse, on the ground:-). Also, even if you manage to time the jump perfectly, it?s not that easy to land on that wall, because if you?re still holding the move keys during the landing, you?ll most probably fall through it. Therefore, I always try to release the keys just when I?m about to land on that wall, but since it all happens in a less than a second, it?s not always easy (not to mention the fact, that when you release the keys too soon, the leap won't be long enough to reach the wall)?

I also find that area with 3 guards and the sniper on the roof rather odd ? mostly (as you?ve already said) because of the fact that neither of them can leave it + no one except them can enter it. The same about that ?empty? house you?ve mentioned ? too bad the authors didn?t situate some enemies/goods here?

That guy named Priboi is one helluva funny being:-), isn?t he? I especially love how he labeled Major Said:-) ?Thieving son of a camel? ? hilarious! Anyway, so far, I haven?t had the chance to see him drawing that ?secret? AK47 (as you?ve mentioned), but I?ve too experienced a quite interesting situation. Once when I played this level, I didn?t shut down the security cameras before entering the hotel (and left the truck on the market square intact as well). From all the guys standing behind the entrance doors to the hotel, I?ve killed the 3 guys equipped with Desert Eagles (far away from the hotel), whilst the other 3 equipped with Uzi remained in their original position (as you?ve probably noticed, if you alert the guys in the hotel, these 3 will usually remain standing still ? unless you blow up the truck, of course). Then, I?ve approached the hotel entrance and killed those 3 remaining guys, but since the cameras were on, the alarm went off. The 2 guys equipped with Desert Eagles were still on the ground floor, so I decided to run after the 3rd guy located upstairs. When I reached him, he was already returning from Priboi, but surprisingly, he left him alive? He was running as if he had his eyes shut (the same thing usually happens when the enemy runs for an alarm switch ? that is, he has only one and the same objective before him, and therefore ?can?t? see you). So I?ve quickly stabbed him with the knife, and that was it (I didn?t quite remember whether he saw me or not, but he definitely didn't fire a single shot). The 2 guys from the ground floor who arrived shortly after were a piece of cake?

You can kill the guys inside the hotel in many different ways. For instance, once I've managed to kill all 3 Uzi guys + the 2 guys from the ground floor equipped with Desert Eagles using the SOCOM silenced pistol - all this with the security cameras turned on... The Uzi guys only paid attention to the destroyed cameras (they just ran away a couple of meters, and then returned back to their original position). Even when I hit them, they didn't bother to investigate who the shooter was! And the upstairs guy? As usual, he didn't react at all! The trick of course was to kill the Desert Eagle guys first (since they could pose a threat to Priboi), and this of course as far from the security cameras as possible. As you can see on this pic, if you can kill them in that small hallway under the upstairs guy, the camera above the entrance won't notice the killing. Of course, you must first kill the 2 guys located on the opposite building in order to get safely to the hotel, so I would recommend using the PSG-1 sniper rifle, since hearing the shots from this noisy weapon usually causes the 2 Desert Eagle guys to stay on the ground floor. Of course, in order to kill the 3 Uzi guys, I had to destroy the cameras first (the one above the entrance + another one located on the 1st floor, that is). It may seem impossible at first, but if you pay a close attention & are careful enough, you'll notice that it is possible.

As you?ve already said, it?s rather odd that you only need to kill this guy located upstairs in order to complete the objective (though the 2 guys located on the ground floor can kill Priboi as well)? Who knows, maybe it's because this upstairs guy will immediately go after Priboi when the alarm is raised, whereas the 2 guys from the ground floor will always wander a little before ascending to the 1st floor (they seem to me as if they're not aware of Priboi's presence and happen to kill him only when they "discover" him)? I wonder what would?ve happened if you would just kill the upstairs guy and then leave the remaining 2 guys from the ground floor to kill Priboi? Have you ever tried this?

Also, if you pay close attention, you?ll notice that the guy located upstairs seems to be rather oblivious to your fire (that is, if you fire your weapon or kill the guys on the ground floor, he doesn?t give a thought about it)? He doesn't even pay any attention if you destroy the camera just above him! I?ve found out he only acts in 3 possible scenarios: 1. if the alarm goes off (he then goes after Priboi), 2. if he sees you from his original position (he?ll start shooting at you if the alarm wasn?t raised yet), 3. if he sees his buddy?s corpse (he then again goes after Priboi). The 3rd scenario can be used to good effect ? just "lure" him with a couple of noisy steps to go on the ground floor, then wait till he notices the corpse (make sure he can?t see you prior seeing the corpse), and then run after him to break his neck ?on a run?:-)

Yes, I?ve experienced that ?enemy X-ray & Telescopic Vision vision? as well:-) But what I especially like is to draw the enemies attention and then quickly hide behind some cover (especially a crate) just when they?re about to scream that characteristic shout which they do prior to shooting (i.e. when they notice you). Sometimes they fire, sometimes not ? which is kinda funny? I also love those screams ? especially from the Russians! You know, I?m Slovak (a Slavic nation), so I can understand some of the shouts like ?Umri!? (Die!) or ?Zekni ho!? (Shoot him!)?

Btw, Dragunov, considering your nickname, what do you think about the sniper rifles in IGI 2? I think they're pretty cool, but what REALLY annoys me is the moving of the scope - something ridiculous! I understand that when you're standing (even still), your hands may be shaking a bit more than usual (though it still moves more than how it would in reality), but how about crawling/crouching? That's ridiculous! Though I haven't played that many 3rd-person-shooters as some other gamers around the world may have played, I've never experienced such hilarious moving of the scope - never! When I first saw it, I thought it was a joke! Really, it takes a lot of time to be even partially accustomed to it... What do you think of it?

Actually, I've just replayed the whole level, killed the upstairs guy, and then let the 2 guys from the ground floor kill Priboi (I hid myself beside the entrance to the Priboi's room). Well, it said "mission failed!" The upstairs guy once again reached Priboi before me and "left" him alive (though I can't confirm whether he indeed reached him or whether he was just distracted by my steps and therefore "left" him alive?). Anyway, this time he actually saw me and was about to shoot at me when I killed him, so he indeed doesn't act as "blindly" as other enemies do when running for an alarm switch... Funny though, when you lure him to see the corpses on the ground floor, he never turns around - he just runs after Priboi like a madman!

Finally, some more weird things on this level (though you may already know this). The guy in the room with the computer terminal - though well aware of your shots/steps, he somehow won't hear the steps of your fellow... Who knows, maybe he indeed considers him as their own? Also, the camera inside never notices your fellow at all - it may occasionally beep once or twice, but the alarm never goes off... Of course, it takes some time for the camera to notice you (i.e. it must see you for a certain period of time), so it may be that it just "doesn't have enough time" to spot him, who knows? Also, your fellow seems to be a rather blind person. Once when I played the level, the guy inside was right in front of him when he opened the doors, but he just raised his weapon and did nothing! The guy inside of course killed him, and that was it! Of course, the guy did his job by opening the doors:-), so I could still continue with the mission despite him being killed (you can grab his Desert Eagle, by the way). Actually, I dont' even remember if I saw him firing even one single shot... The guys just runs towards that computer room like an idiot! Also, if you fire a shot (even despite no enemy being nearby), he will stop for a while and act as if he was your "regular" enemy (I mean he won't shoot at you, but he will just remain curious to know where that shot came from)...

I?ve just replayed the whole level one more time, and simply couldn?t hold my laugh! I?ve just wondered whether that upstairs guy will indeed run exclusively after Priboi when seeing the corpses of his 2 buddies lying on the ground floor (since as I?ve already mentioned, if it?s the alarm which alerts him, he maybe runs towards Priboi?s direction, but he may get distracted by you as well). So I?ve just lured the guy to descend on the ground floor and then followed him till he met with Priboi ? and I just couldn?t hold my laugh! Once he reached Priboi?s room, Anya told me that my Russian comrade is dead, which of course meant ?Mission failed?? But oddly enough ? the upstairs guy didn?t even fire a single shot, since I?ve immediately twisted his neck:-) What followed was of course the ?Mission complete? message & the mission ending chat with Priboi, but once I was about to start the next level, I actually resumed the action standing near the still alive Priboi (!), and seconds after once again received that ?Mission failed? message? Funny, isn?t it? Actually, if I remember it correctly, when the upstairs guy was about to fire at Priboi, the guy indeed got up (exactly as you?ve mentioned in your last post), though I didn?t see him brandishing any AK47? Lastly, when I once again replayed the whole level and let the upstairs guy kill Priboi, he actually didn?t kill him at all? He fired a couple of shots at him and the ?Mission failed? message popped up ? but Priboi was still alive! Who knows, maybe the authors didn?t count with the possibility of the player seeing this killing scene at all (and therefore they didn?t even bother with it)?

I did wonder if there was an easier way to get on the wall of that central compound - looks like i may have to try your method ;)

Yeah, that last bit of the level is strange sometimes; i've had the Mission Failed message when there has been no shots fired. I've seen Priboi with his AK-47 a few times now, and that upstairs guard does behave a bit odd.

The guy who helps you; have you ever followed him to where he goes ? He stops outside a building in the NW corner of the map (as you look at it). Its quite funny you cant kill him but the guards can. I actually tried an experiment the other day to see what would happen when after the guy who helps you stops outside that building, i managed to draw the guard off the waters edge on the jetty to come and investigate my gunfire - i was on the otherside of the wall to my helper. Needless to say he completely missed the guards running aproach and got shot !

Two other things i've noticed; the sniper guy on the roof of the building where the two guards stand by the alarm switch and locked gates and the third guard patrols; i often used to take the sniper guy out first, but you have to be careful where you do it cos sometimes he falls through the floors and ends up on the ground in plain view of the patrolling guard who sounds the alarm !

A similar thing occurs with the sniper guy in the remote area; if you kill him, his rifle often lands on the ground, almost if he had thrown if away as you shot him. Bizarre

Talking about laughing, the funniest thing in IGI2 is when some of the guards see you and run to an alarm switch; sometimes, if you are up high or down low, they angle their body funny when they run, and it looks hysterical, because they always seem to bend at the waist. Especially upon high, when they tip their upper body and head back. It never fails to make me laugh. I also notice about guys who ring the alarm, you can shoot them as they activate the alarm and even though its obvious they have activated the alarm, when they finish they die and the alarm stays off (providing its a kill shot of course).

Another thing about funny poses, i've noticed on the odd occasion a patrolling guard just sometimes, if he's been alarmed but returns to passive mode quickly, sometimes has his head angled backwards funnily. In fact, some guards have their upper body angled as well and their arms splayed out as they walk. Its quite rare to see, i'll try and get a snapshot next time.

QUOTE: Btw, Dragunov, considering your nickname, what do you think about the sniper rifles in IGI 2? I think they're pretty cool, but what REALLY annoys me is the moving of the scope - something ridiculous! I understand that when you're standing (even still), your hands may be shaking a bit more than usual (though it still moves more than how it would in reality), but how about crawling/crouching? That's ridiculous! Though I haven't played that many 3rd-person-shooters as some other gamers around the world may have played, I've never experienced such hilarious moving of the scope - never! When I first saw it, I thought it was a joke! Really, it takes a lot of time to be even partially accustomed to it... What do you think of it?
I quite like the moving of the scope actually, although i'm not sure whether its realsitic or not; makes you require more skill ! The thing i hate is that there is no crosshair when you are not using the zoom, and if you are using the zoom, you cant run, walk or move without the zoom flipping off (although i think you can crawl with one of the Sniper rifles in zoom mode ...

I love the sound of the Dragunov, but i prefer the silenced weapons (probably why i miss the Supressed MP5 SD3 from IGI 1 so much ;) ), so my fave sniper is the PSG-1SD, although it bugs me why you can used the ammo from the non-supressed version - the PSG-1 - as its essentially the same rifle !

Also, notice how the Dragunov in IGI1 is silent ? It makes a soft 'ping' sound; in IGI2 its a huge echo !

Yes, I?ve followed that ?bribed militia man?s? destination as well. ?Easy money, I go home now?:-), isn?t it? Btw, when you blow up that truck, have you ever tried to let all those guys who come out to investigate alive? After cca 20-30 minutes, they will finally stop running ? all widespread throughout the map, and you can then easily kill the vast majority of them in a silent way from behind (that is either by twisting their neck or stabbing). Anyway, once when I was playing the level and waited for them to calm down, they somehow found my fellow near his home and shot the poor guy ? what a bad day for him:-)

That sniper guy above the 2 guards near the alarm switch is one ugly bug! If his body can fall through that floor, you should then have had the chance to grab his PSG-1 as well, isn't it? The same can be said about his colleague located in that ?strange? area behind him ? how can he fall through that wall? Btw, can you recall whether the 3 nearby patrols can notice his corpse on that balcony? You know, I would usually kill him with the PSG-1, so they?ll hear the shot and start running around, but if I?m not mistaken, if you try kill him with the SOCOM pistol, they won?t notice it at all? Btw, these 3 patrolling guards can be easily killed with the G36 rifle by simply shooting through the wall (of course, use the thermal vision to determine their position). Btw, if you're shooting at them through the wall, why don't they repeat your fire, isn?t it?

Btw, one more thing about those 3 guys and the sniper above? You can even kill that 3rd guy (the one who?s patrolling the nearby area) without alerting his buddies. My personal choice is of course to twist his neck, though it won?t always work:-( I would simply hug the right wall of the alley leading to the area he?s patrolling, and then CRAWL somewhere near this position. I would then wait till the guy starts moving towards the outer wall (i.e. to the left), and as soon as he passes in front of me, I would start following him using the CROUCH-WALK mode (together with the strafe keys, of course). The trick is to kill him as far from the 2 guys near the alarm switch & the sniper above as possible, but I guess it?s rather irrelevant whether the killing occurs nearer or further. Maybe it has something to do with the visibility in that area, which is rather poor btw (i.e. if you kill him in darker place they probably won?t notice it), but to be honest, I don?t know. Simply, sometimes they?ll notice the killing, sometimes not. I don?t know, but it seems to me that it?s actually the sniper on the rooftop who?s the only one to notice the killing. Therefore, you may try to time the killing (that is, you?ll kill the guy when the sniper starts patrolling to the rear of the rooftop), but I don?t know if it works. You may also try to stab him or drill with a headshot from the SOCOM silencer (in order to kill him quicker), but I always prefer the quietest of all ways:-)

Anyway, even if they notice the killing, they won?t notice you at all! Even if you follow the guy by CROUCH-WALKING, neither of the 2 guys near the alarm switch or the sniper will see you? As I?ve already said, it?s most probably because of the fact that the area where you?re in is rather dark, but who knows? Anyway, if they notice the killing, don?t worry at all! Just immediately switch to CRAWL, and then wait what will happen next, since they tend to act rather strangely. At first, they?ll open the locked doors and start running, and only then will one of the guys run for the alarm switch? Rather odd, isn?t it? It seems to me that despite the fact that they?ll hear the sniper?s shout, they?ll not run for the alarm switch until they notice the actual corpse ? a bit weird, isn?t it? Anyway, most of the times, one of those 2 guys will stop right under that arch where the body of the sniper above usually falls on the ground (the other guy will be somewhere in the area behind the now unlocked doors). He?ll stare at the wall which separates the area with the 3 patrols & sniper on the rooftop, so just drill him with a headshot from the SOCOM silencer, then quickly kill the other guy as he runs for the alarm. It?s just a matter of quick acting, but you can do it.

Anyway, if you indeed manage to kill the patrolling guy without alerting his buddies (happens in most of the cases), it?s then a piece of cake to kill the remaining two near the alarm switch. Just hug the wall of the building which creates the right side of the alley you?ve just came from, and then CRAWL to the guys as close as you can (cca 15-17 m). If you stay near the wall, you?ll notice that there isn?t that much light for the guys to spot you, so just quickly kill one of them with a headshot from the SOCOM silencer, then immediately drill the other guy with 2 quick shots to the torso as he stops near the alarm switch ? and that?s it!

Also, it?s possible to kill the 2 guys standing near the computer room from behind ? though you?ll have to lose some health in order to do so? How come? First of all, you?ll have to leave the nearby sniper and the guy behind him (on that small gantry) alive, or the guys near the computer room will be alerted (they always hear the shouts). The 2nd objective is how to get behind these guys? The trick is to jump over these railings. If you do it using the ?CROUCH-JUMP-then-CRAWL tactic?, there?s a big chance the nearby sniper won?t notice you (you?ll loose some health when falling on the ground, though). Once you're on the ground, approach the 2 guys standing near the alarm switch from the other side of the locked doors (you can also open it from the other side). Kill them quickly with your silencer (the first of them with a headshot, of course), then drill the patrolling guy. Now you can finally approach those 2 guys near the computer room from behind (here?s the pic). I?m not quite sure whether they can notice the shouts of the guys you?ve just killed, but so far it hasn?t happened to me.

P.S. I too find the sound of the SVD Dragunov sniper rifle in IGI 1 rather weird. Doesn?t it have a some sort of suppressor or something?

Just to add a couple of interesting things re: that large wall surrounding the market? If you?re lucky enough and manage to jump on it (which in my case happens only rarely), you may try to kill the 2 guys standing near the alarm switch by approaching them from behind (though it won?t always work). Simply, use that wall to get close to them (CRAWLING, of course), and then wait till the nearby sniper walks to the direction he can?t see you from (see this pic). Quickly jump off on that small roof on the right using the WALK mode (if you fall directly on the ground, you?ll loose some health), then jump on the ground. You don?t need to press the jump key ? just move towards the roof?s direction. Once you?re on the ground, quickly hug the wall underneath the walking sniper (so he won?t see you). Assumed you?ve turned off the cameras, you should?ve no problems to CRAWL behind the first guy (check the position of the sniper before moving, of course). When you?re close enough, either twist his neck or use knife. I must say the 1st option is a rather risky one, since by twisting his neck you?ll loose precious time, and thus the 2nd guy will most probably notice the killing. If you use knife, you?ll usually have some time to equip the SOCOM and then drill the other guy by a headshot. Anyway, it all depends on luck? Sometimes, you won?t be even able to fire a shot, as the other guy will notice you. Sometimes, you?ll succeed. To be honest, I?m not even sure if you can crawl to the 1st guy without being seen by the other one, but I guess it?s worth of trying?

Anyway, when approaching the 1st guy, I would recommend to hug the wall of the nearby house and then kill him from as close to him as possible, because by doing so, the 2nd guy will then have the smallest possible chance of spotting the killing (though I can't confirm if it's 100 % reliable or not). One thing is for sure - he will spot the corpse anyway, but if you do it this way, you should then have enough time to at least equip the SOCOM and then drill him with a headshot. If you want to stab him or twist his neck, it's necessary to use CROUCH-WALK mode, or you won't reach him in time (when approaching the 1st guy, ALWAYS use the CRAWL mode, of course). I must say that the neck-twisting option is a bit risky, since there's that alarm button which stands in your way, but it is possible. Also, getting to the 1st guy as close as it gets is a bit risky too (since he will turn around if you touch him), but if your'e really quick, he won't have the time to react. Just try it for fun!

Unfortunately, there?s also the risk of the nearby sniper noticing the corpses (in which case he?ll alert the guys in the nearby house). Therefore, you may first try to kill this sniper using the PSG-1, which you can grab from the sniper located on the balcony where the bomb is. Since the PSG-1 is a noisy weapon, it?s not that easy to find the right sniping spot (in order to not alert the nearby guys), but there?s at least one place which I?ve found reliable ? just see this pic. Just make sure you kill him as far to the right as you can, else the sniper walking on the hotel roof may notice the corpse/killing.

Anyway, if you do manage to kill those 2 guys near the alarm switch, you can then easily kill the 2 guys equipped with Uzi?s standing under some arcade-like entrances ? just run around the hotel and then slowly approach them from behind? Once you?re near them, wait till the nearby sniper walks to the direction he can?t see the killing from (see this pic), then switch to CROUCH-WALK mode, quickly kill both guys, and hide behind the corner. When the sniper walks back, he will notice the corpses, but thankfully, he won?t alert the guys inside the hotel (or the 3 guards located in the nearby house).

Sometimes, it?s better to do it vice versa ? i.e. you?ll kill the Uzi guys first. Most of the times, the nearby sniper will notice the corpses when walking straight towards them (i.e. to the south), in which case he?ll also alert the 2 guys standing near the alarm switch. Neither of those guys will go for an alarm when noticing the corpses, so move quickly to the rear corner of that ?empty? house you?ve already mentioned in your post (see this pic), and wait patiently for the right moment to kill (lying in CRAWL mode, of course). As you can see, each of the guys will always stop from time to time at a certain predetermined place (for at least 20 seconds, if not more), whilst the other guy will usually be far away from him ? and this is your chance to kill them. My personal choice is to wait till one of the guys stops here ? just get to him quickly and then do the rest... You should have enough time to not only kill the guy, but also to get away till his buddy arrives. Of course, he will notice the corpse, but he won?t go for the alarm switch, so just wait till he ?calms down? and walks to his original position ? and then kill him from behind. I?m not quite sure, but sometimes you may be spotted by one of the nearby snipers when killing the 1st guy, so you may rather kill him by stabbing (in order to be quickly done with the killing), but so far, I've never been spotted when using the neck-breaking tactic either. Just be careful when moving underneath those lights, since they're rather sensitive (I mean the snipers, that is).

Anyway, this whole approach has one major drawback. That is, if the nearby sniper notices the corpses of the Uzi guys when walking along the frontal side of the balcony (i.e. walking to the east), chances are the 2 guys standing near the alarm switch won?t hear his scream, so you?ll have to kill them as mentioned in the 1st approach. Therefore, you may try the following: kill the Uzi guy on the right first (of course, wait, till the sniper starts walking to the west prior to the killing), and then, once the sniper returns back and starts walking that small route to the north, immediately kill the other guy, then get behind the corner ASAP! If everything goes right, you should have just enough time to do so (of course, use the CROUCH-WALK mode). The reason why I recommend you killing the guy on the right as first is because there?s a bigger possibility that the nearby sniper won?t notice his corpse when returning along the frontal side of the balcony (in which case the 2 guys near the alarm switch will remain unalerted). Although I can?t guarantee it will always work, so far, it always did for me. Just try it for fun!

Anyway, I always prefer to kill them the quietest possible way - that is by twisting their necks. Therefore I somehow forget that there are other quiet ways to kill the enemies, so please forgive me:-) Anyway, you may prefer to use the knife as well. In that case, you may try the following: wait, till the nearby sniper once again starts walking that small route to the north (i.e. away from the Uzi guys), and then quickly stab both guys. If you use CROUCH-WALK mode, you should have no problems to do it just in time. Remember that you don't need to be that close to the enemy as when you're going to twist his neck, so use this to your advantage. Simply, that pylon which separates the two guys will provide you a perfect cover, so you should have no problems at all to kill both guys just in time for the nearby sniper to notice the corpses when returning along that side railing - which of course alerts the 2 guys near the alarm switch. I know that some of my walkthroughs are rather complicated and too long to read, but just try it for fun :)

Btw, Dragunov, what do you think about that infrared dot on the SOCOM silencer? I guess it's supposed to help with the accuracy, but to be honest, I just can't see any difference between primary and secondary fire... I guess it only works properly when that dot is not blinking (as you may noticed, if you move a bit and then stop, it will blink for a while), so it's pretty useless when shooting on a move. Not to mention that the dot also moves with each shot you fire, so I guess it comes particularly handy only if you want to kill someone with a single shot - preferably a guy who's standing still (with a headshot, of course)... Who knows?

Btw, sometimes when you kill an enemy with a headshot (I guess particularly with the SOCOM silencer), it makes a somewhat weird sound - as if you've been hitting a pumpkin or something:-) I guess you can particularly hear it if you kill an alerted enemy who's crouched...

I've also noticed that sometimes when you kill an enemy using one of the sniper rifles (I mean not the silenced PSG-1), he can even hear the shot and turn to your direction prior to his death, despite the bullet hitting him literally within a milisecond... Imagine if he had spot you - now that would be a bug, isn't it? :)

Also, it seems rather weird to me that the enemies in IGI 2 tend to be SOOO deaf to certain weapons' fire. I mean, they aren't supposed to hear the suppresed pistols like SOCOM or G17 (are they?), but what about MAC-11 or Makarov pistol? Despite making such a noisy sound, they won't hear it unless they're really too close to the fire (or unless you're firing at them). Rather weird, isn't it?

Sometimes, you may also experience a situation when an alerted guard simply stops running and remains standing still forever (unless you alert him once again). A bit odd, isn't it?

Last but not least, one more bug re: the Libyan Rendezvous level - just notice Jones still holding that G36 rifle in the final cutscene... Though I would usually finish the level with PSG-1 as my primary weapon, here he will still have the one and the same weapon in that cutscene... Got to find whether it occurs in other missions as well :)

QUOTE: Last but not least, one more bug re: the Libyan Rendezvous level - just notice Jones still holding that G36 rifle in the final cutscene... Though I would usually finish the level with PSG-1 as my primary weapon, here he will still have the one and the same weapon in that cutscene... Got to find whether it occurs in other missions as well :)
Yeah, a lot of the other cut-scenes have Jones holding a default weapon, usually his knife, regardless of what weapon he actually had at the time. That does remind me of a bug on the cut scene at the start of the prison level as Priboi & Jones talk in the van - the guard to the left of Jones (i think it is) is holding an Uzi which is twice the size of the normal one. He's almost cradling it its so big - must be a scale glitch :D

QUOTE: Sometimes, you may also experience a situation when an alerted guard simply stops running and remains standing still forever (unless you alert him once again). A bit odd, isn't it?
The bug i notice more is sometimes a guard thats opened fire on you sometimes for a good few secs seems to be locked onto a position you are no longer in - and cant seem to see you even if you've virtually moved next to him ! Its almost funny to watch them strafe left and right, talking to himself, aiming somewhere you no longer are at !

QUOTE: Btw, Dragunov, what do you think about that infrared dot on the SOCOM silencer? I guess it's supposed to help with the accuracy, but to be honest, I just can't see any difference between primary and secondary fire... I guess it only works properly when that dot is not blinking (as you may noticed, if you move a bit and then stop, it will blink for a while), so it's pretty useless when shooting on a move. Not to mention that the dot also moves with each shot you fire, so I guess it comes particularly handy only if you want to kill someone with a single shot - preferably a guy who's standing still (with a headshot, of course)... Who knows?

Btw, sometimes when you kill an enemy with a headshot (I guess particularly with the SOCOM silencer), it makes a somewhat weird sound - as if you've been hitting a pumpkin or something:-) I guess you can particularly hear it if you kill an alerted enemy who's crouched...

I've also noticed that sometimes when you kill an enemy using one of the sniper rifles (I mean not the silenced PSG-1), he can even hear the shot and turn to your direction prior to his death, despite the bullet hitting him literally within a milisecond... Imagine if he had spot you - now that would be a bug, isn't it? :)

Also, it seems rather weird to me that the enemies in IGI 2 tend to be SOOO deaf to certain weapons' fire. I mean, they aren't supposed to hear the suppresed pistols like SOCOM or G17 (are they?), but what about MAC-11 or Makarov pistol? Despite making such a noisy sound, they won't hear it unless they're really too close to the fire (or unless you're firing at them). Rather weird, isn't it?
Dont really use the IR dot on the pistol ... although i do notice it stops wobbling even if you keep running for a period of time ... the sound it makes is always the same to me as i recall ... there are definetly a few levels it seems to me where sound activation bugs occur i.e someone hears gunfire or a noise that they are well too far away to hear. The one i remember is if you shoot one of the two guards patrolling the ravine leading to the station in the Weather Station level; even if you use a silenced weapon, if you dont kill a guard first time and he makes a sound or utters something, some of the guards well up at the station react.

Yes, I did experience that "sound activation" bug in the Weather Station level as well... It seems to me that some enemies tend to react when you?re simply shooting towards their direction (even using silenced weapons), despite there may be tons of concrete walls behind you and them (which makes your bullets impossible to reach the enemy, of course)? One such example is (once again :) ) the Libyan Rendezvous level and the guy who patrols that area behind that tight alley (near the 2 guys who stand by the alarm switch). If you try to kill those 2 guys standing near the computer room while this guy is on the left side of his patrolling route (i.e. when he makes one line with you and those 2 guys), he will start running ? even if he?s well hidden behind a large house and you use the SOCOM silencer (see this pic).

Btw, 3 more things re: the Libyan Rendezvous level (seems we can rattle about this particular level forever :) , isn't it?):

1. Remember that house near the hotel building which contains 5 guards (2 of whom always stay inside)? If you try to run when in that house, for some strange reason neither the inside nor the outside guys will hear you... It seems to me as if you were walking on a certain kind of carpet (though I can't recall the actual shape/color of the surface).

2. Since the snipers in this level are mostly located in inaccessible places, it's virtually impossible to obtain the PSG-1s which they leave after their death, but as far as I know, there are 3 possible exceptions. You already know the first two (the sniper on the balcony which contains the bomb + another one located in that strange area in the rear of the town), but how about the 3rd? Well, it's the sniper patrolling the hotel rooftop. How come? As it is always with my walkthroughs, it's a bit complicated to describe, but rather easy to do:-)

As you may already noticed, if you alert this sniper in a way that he won't start running (e.g. by making a couple of noisy steps), once he resumes the patrolling, he may occasionally deflect from his original patrolling route, literally making "shortcuts" (sometimes even making a couple of steps in the air!). I've found one place where to take advantage of this - just see this pic. The white line represents the sniper's original patrolling route, whilst the green shows his "shortcut". So how to do it? Just make a couple of noisy steps in RUN mode when he approaches the northeastern corner of the roof (see this pic), then switch to WALK mode (so he won't hear you) and quickly hug the wall near this corner, lying flat. Try to be as away as possible from this corner (hugged to the wall, of course), so the sniper won't have a chance to spot you when performing that "shortcut", but don't go too much behind, else the nearby lamp will make you more visible. This pic shows the correct position, whereas in this one you?re too behind (see the visibility meter). Anyway, when the sniper resumes the patrolling, just wait till he makes that ?nasty? shortcut in the air (as seen in those previous 2 pics), and once he?s in the middle of it, immediately pop him with 2 quick shots from the SOCOM silencer. His PSG-1 should then fall on the ground (though you won't find any grenade with it)...

Of course, by killing this sniper you?ll also alert his nearby colleagues and the guys inside the hotel, so I would recommend you to kill him only when those guys are already dead (usually when I play the level, I leave this sniper to be among the last enemies to kill). Anyway, you may also try to go behind a bit and kill him from this position (using the PSG-1, of course). Btw, notice the sniper?s head once he resumes the patrolling ? sometimes he just constantly stares down like an idiot :)

3. Normally, if you want to destroy a camera with the SOCOM silencer, you?ll need at least 2 shots, but sometimes if you hit that small space where the camera is bound together with the support bar, it goes off with just one shot.

Btw, Dragunov, I bet you must?ve experienced a situation when you hit an enemy with a headshot and the guy still remained alive? Isn?t that a rather weird thing? I understand that if an enemy wears a helmet it can sometimes prevent the bullet from entering the skull, but what about a ?regular? enemy? Even if you hit him somewhere near his mouth or under his ear ? he should go down, isn?t it?

I'm not sure about the headshot thing - cant recall them not going down first time.

I do know some areas are completely silent when you walk on them - one that i recall is in the Villa level; after going down the second flight of stairs, there is a rug in front of the alarm switch which is silent when you walk/run on it.

QUOTE:
Btw, 3 more things re: the Libyan Rendezvous level (seems we can rattle about this particular level forever :) , isn't it?):

I was thinking perhaps we should do a thread for each level where we dissect it and talk about that level only ! With others comments welcome of course ! :)

QUOTE: I was thinking perhaps we should do a thread for each level where we dissect it and talk about that level only ! With others comments welcome of course ! :)

Not a bad idea, but I would rather prefer to have it this way:) You know, if we just write what particular level we're talking about, I guess that would be okay for the others... Currently, I've ran out of any new ideas re: the Libyan Rendezvous level, but who knows, maybe we discover something new? :) For example, a couple of days ago, I've found a camera located in the hotel building which I previously weren't aware of (the one located at the end of that long hallway on the right side of the 1st floor). You know, I've used to always turn off the security cameras prior entering the hotel, but nowadays I'm usually trying the "hard+" mode - i.e. I leave the cameras running. So once when I played the level and entered that long hallway, something beeped - and voila, I've found a camera (well hidden behind a lustre)...

Anyway, in the coming days, I want to finally finish that "ultimate" walkthrough for the very first mission + (if I have the time) make my own "screenshot quiz", so be ready :)

One more thing - this time re: the very first level. I've noticed that, for some unknown reason, the camera located at the northwestern corner of the 2nd factory building won't raise the alarm if it spots you (or the corpse). Kind of weird, isn't it?

Another thing re: the very first level... Want to have some fun? Try this:

When the level starts, run around the whole complex from its right side, then kill the 2 guys standing near the river (by the shack). Grab all the grenades from the shack, then return back to where you came from and enter the compound via the warehouse (killing just the guy near the backdoor). Go all the way to the factory building without killing any enemy, then jump on the conveyor to go to the other side of the river (try to leave the 2 guys inside the factory building alive). When nearing the opposite factory building, let the camera above the conveyor spot you and sound the alarm.

Now check the Map Computer. If the enemies from the other side of the river aren't coming yet, make the camera notice you one more time, which will usually cause them to run to the other side of the river. If everything goes OK, they will all assemble nicely near the barracks just underneath you (see this pic), so you can have some grenade throwing practice :) If you're precise enough, you can kill up to 24 enemies with just 3 grenade throws! What a nice view!

Once when I played the first level and killed the very first guy (the one near the warehouse backdoors) with a clean headshot from the silenced pistol, it triggered the guys from the nearby barracks to go out and investigate... Rather strange, isn't it? If you look closely at the Map Computer, you'll see that this guy actually makes an almost narrow line with the guys inside the barracks (see this pic), but how can that bullet fly through an iron container + crates + wall of the warehouse + wall of the barracks at the same time remains a mystery to me...

Recently, I've noticed one quite interesting thing re: that bug in the very beginning of the Weather Station level. If you pay close attention, you'll notice that those 5 guys on the hill actually stand still once the level starts. That means, they'll start running ONLY when you trigger them to do it by crossing a certain line. The problem is that the authors of IGI 2 simply didn't "put" this line on the entire map (probably thinking you can't ascend that steep hill on your right when falling there).

Also, it seems to me rather weird that the enemies quite often tend to throw grenades on you despite NOT SEEING you even once... Even if you don't fire a single shot/move loudly, if there's a bunch of enemies and one of them sees you, the others (though well hidden behind a hill, house, etc.) will quite often throw grenades - directly on your head, that is...

Last but not least, I will add one more word to the IGI 2 vocabulary :) When a Russian enemy screams "nepriatel!", it means "enemy!"

P.S. Dragunov, do you know there's a certain guy named Krychec B. Aronov appearing in the game? Try to find him :)

Thanks for this tip on how to get on the roof of the first large factory building in "Infiltration". ;) I got up there, and then of course, it was a bit of a trick to get down again and complete the mission :confused: ... I chose to 'belly flop' onto the conveyor at the front of the building, took some health damage, but stayed half alive enough to complete the mission.

Just a quick note to say that I managed to ride the heli in "Weather Station" and just tonight, got onto one of the helicopters at the end of "Ambush", I got a pic, but it's not very good, so I'm going for a better screen shot in the next few days. :o

Anyone else ridden on any other helis? b_m_s

QUOTE: Anyone else ridden on any other helis?

Yes, for instance the one in the penultimate level (i.e. the Mission Control). It maybe requires a bit of thinking in order to get there, but it's possible. Try to find a way!

Cook skorocel, thanks for that tip, I'll get on it...

Here's a "better" screen shot looking down at the base in "Denestr" & "Ambush" levels... Had to secure an AK-47 to fend off the soldiers that disembark the helicopter. - brain_matter_slop

When playing the Libyan part of the game, I've noticed one quite funny thing. That is, when you kill one of those guards who wear that light-olive uniform with a headshot from your silenced pistol, you can sometimes hear his glasses breaking :)

... when its in IGI2 it seems !

On the Zaleb's Stronghold level, i went wandering all the way back to the first outpost with all the jeeps parked outside and the little 'oasis' within the enclosure - i had blown up the Fuel tank on the flyby, but when i went back, i noticed its reflection in the pool ... the reflection shows it still intact !

http://i2.photobucket.com/albums/y39/Biffa_Bacon/Screenshots/Reflection.jpg

Its great having the newer graphics card - the reflections work and i get peoples shadows too (but not objects which can make it a bit weird if you are not on ground level !)

To Dragunov:

Interesting, that reflection in the pool... It somehow reminds me of that bug at the end of the Libyan Rendezvous level (where Jones still holds that G36 rifle in the final cutscene regardless of which weapon you were carrying as your last) - the authors somehow "forgot" about it :)

Btw, have you already found that guy named Krychec B. Aronov, about whom I was talking in one of those posts above (written cca 1/2 year ago?) :)