Here are my reviews, stories and weird stuff of the levels of IGI1, which i thought i'd share with you, still one of the best games i've ever played, and still play ! Please feel free to comment or add your own obervations to this classic game.
Level 1 - Trainyard
A nice simple level to start off with. Nice graphics and layout, although my PC has a bit of trouble with textures as its an old G/Card. One of the few levels where Jones can't go anywhere he wants - the entire level is played within a fenced area. I've recently discovered you can get outside of the fence, but more of that later. I also recently worked out a way of completing this level in under 2 mins, here's how - if you get on to the roof of the start building then jump down on to the ground at the front via the low roof and make your way to the water tower on the left with the sniper guy (one of the guards comes out if you make too much noise on the roof, so be wary) - climb the tower, and go round to the right and take out the sniper guy. Now switch to the MP5 suppressed machine gun (my fave weapon ever !) and zoom in on any one of guards patrolling in the areas opposite the long building in front of you - and shoot your chosen guy, BUT NOT TO KILL - hit him in the leg or something. If you can do this, the guy will run to the gate you can't open from the outside and open it for you - take him out with the sniper rifle as he stands motionless while the gate opens. Also take out the guard in the other tower to the right, the camera below him (on the tower) and the guard in the sentry building. You can now get down from the tower and turn left through the newly opened gate and run alongside the long building and cut out the back part of the level. You will have to take out the guards patrolling (one patrols along the length of the building and you can't see him from the water tower) - if you want you can take them out first from the Water Tower (except the guard you can't see), but make sure you kill them away from the cameras. Go through the gate at the end and you can reach the truck in double quick time (the guards in the last cabin sometimes see you but you should be at the truck by then)
[U]Notes:[/U] In case you don't know, there is a Minimi and ammo in the long building, at the back, behind a crate, although its in a bit of a pointless place as regards to the level. Also, at the start of the level, on the roof of the first building, if you go to the opposite wall, near the ladder which goes down inside, you'll see, halfway along, the fence meets the building wall. A bit further along the fence is a junction, with some crates on the outside. By jumping off the roof onto this fence, you can jump along (don't try and walk / run or you'll fall off) and then once past the junction, jump a bit to your left and you are outside the fence ! Here is a pic from outside. You can only get back in by climbing the crates. You can explore, and this leads me to an oddity, when playing the level previously, i noticed the sound of a helicopter in the top right area of the level (as you look at the map). If you're outside, follow the railtrack up the hill and round to the left and at the end (its a long walk !) is a blanked off tunnel, and the noise of the helicoper is really loud ! But i've never been able to find it !
Level 2 - SAM Base
A nice level again, with a nice objective of mining the SAM batteries. You start in a poxy place - as soon as you break cover, the guy in the tower behind you (and sometimes the guy patrolling below) start taking pot shots at you - rather disconcerting ! Only two weeks ago, i discovered something on this level i'd missed before - a medikit. Its in one of the cabins in the start area (the one NOT containing the M16), in the corner near a table, but NOT on the table, on the floor - you have to look for it. Could'nt believe it when i saw it ! Have you found it ? The guards blend in well with the surroundings on this level; as you approach the third SAM battery, you have to watch out for them. Good job the binoculars show them up ! The guys with the Minimi's seem never to hit me - they seem to fire into the wall of the pill box they are standing in. Once again, the suppressed MP5 is a great weapon to use here with its zoom - head shots all the way. Good level.
Level 3 - Military Airbase
A very large open level, with a murky/misty and wet setting. Nice atmosphere. You start a bit too far IMO from your first objective - the dome on the hill is not necessary to visit to complete the level. I always find the sniper guy on the water tower a bastard as you approach the entrance gate in the building complex to the east - make sure he's on the farside when you try and enter. Quite a convoluted level in retrospect - you need to be on your toes with the sniper guys patrolling the building close to the water tower as well. Lots of places to explore, but not much in them. Its possible in certain places to use the zoom on the sniper rifle whilst in the east building complex and zoom in on the Control Tower in the distance and just make out the head of the guy in the tower thru the window - and shoot him ! Saves time ! Nice ending to this level too - Anya and David's banter and the Fighter Aircraft sequence are pretty cool in my book. They should never have changed David's voice for IGI 2 either.
[U]Notes[/U]: Another ghostly helicopter ! If you go north from your start position, and west, past the hangar and the control tower, and into the wilderness, there is another helicopter noise ! I believe its the chopper that dropped you which parks itself inside the mountains somehow, but i'm not sure.
Level 4 - GOD
Another different idea for a level, if a bit dull - nice graphics again. The guy in the window with the Minimi is a bit handy ! I've explored most of the houses i think, but not found anything. And i've tried getting into that buliding complex where the action takes place but no joy - even alerting the guards and trying to get them to open the gate proved fruitless. There are many vantage points to choose from, but the obvious one is the water tower midway down. I've been caught out by those guards who sneak up on you a few times when you use the watertower - bastards !
Level 5 - Radar Base
An excellent level, with lovely scenic views. Well laid out in two main areas. Its a level i've played a few times. Can be quite tricky too at first. I remember having trouble the first time i played it in not realising i was supposed to pick up the access card from the desk ! You can also approach the first part of this level from the back as well - and climb over the dividing fence to get inside the inner bit via the gate at the end. The guards in the back buildings who are stationary and stay inside can be a handful to pick off. I like to place trip mines in the first building near the door and in the first room, then go back outside to the dividing wall between the two buildings and fire my Ak47 - this alerts a couple of the guards who run through and get themselves killed on my trip mines.
The second part is relatively easy, especially when using the M16 and its grenades. Could have done with a few more guards. I like placing the trip mine on the building wall so the patrolling guard detonates it - although it baffles me, as in IGI2, why a guard ignores trip mines and walks right up to them whilst he will try and avoid grenades !
Love the Desert Eagle ! Much more kick than the Glock - wish this was standard issue !
[U]Notes:[/U] This has always struck me as odd - the double Uzi. Why do you have to pick up two together in special caches ? On this level for instance, if the alarm goes off, some of the guards who appear carry Uzi's - and yet if you pick one up, then another, you don't get double UZI's ... ! Also, in relation to the guards, the room they come from (first building, ground floor, near the lift) is inaccessible to you for some reason (its a common layout and on other levels, the door is openable). Anyway, if you want to get inside you can - simply set off the alarm then pick off one of the guards who comes out (outside somewhere), but closeby the door. Then run inside by the door. Each guard respawns once, so you have four chances to do this - when the respawned guard opens the door, you can get inside (you can open the door from the inside) ... but its empty anyway! :(