Built i am working on ATM (Wind Druid)


I hope u find my build usefull for your future playing.

The Basics

Wind druids are probably the druid build most suited for PvP, of course this is arguable, and a lot rides on the player in control, but it is in my opinion at least. Against a good opponent you will not kill as fast as a Templar or Hammerdin, you won't be able to tank all the hits a barbarian can, your spells will not do damage in the tens of thousands or lower opponent's resistances, or even do irresistible damage. But the one thing you have is versatility, which many other classes lack; there is no class that can consistently beat a wind druid. Once you get the hang of things, the only class that will really give you trouble is a good Trapsin that uses Mind Blast often, a fast necromancer, or a good Hammerdin.


Regardless of your future build, your druid will start with these stats.

Strength: 15
Dexterity: 20
Vitality: 25
Energy: 20
Hit Points: 55
Stamina: 84
Mana: 20

When distributing stat points you will get these results.

1 Vitality point gives 2 Life
1 Vitality point gives 1 Stamina
1 Energy point gives 2 Mana

You also gain a small boost to your stats every time you level.

Life +1.5
Stamina +1
Mana +2

The faster hit recovery frames for a druid in human form are as follows, your frames will be different depending on the type of weapon you hold.

When Wielding Swinging Weapons (Flails or hammers like HoTO, Earthshaker, axes like Islestrike)

14 frame = 0%
13 frame = 3%
12 frame = 7%
11 frame = 13%
10 frame = 19%
9 frame = 29%
8 frame = 42%
7 frame = 63%
6 frame = 99%
5 frame = 174%
4 frame = 456%

When Wielding Stabbing Weapons (Daggers such as Wizardspike, spears, pikes)

13 frame = 0%
12 frame = 5%
11 frame = 10%
10 frame = 16%
9 frame = 26%
8 frame = 39%
7 frame = 56%
6 frame = 86%
5 frame = 152%
4 frame = 377%

Your block rates are.

11 frame = 0%
10 frame = 6%
9 frame = 13%
8 frame = 20%
7 frame = 32%
6 frame = 52%
5 frame = 86%
4 frame = 174%
3 frame = 600%

I highly recommend maxing block, the formula for blocking is.

Total Blocking = (Blocking * (Dexterity - 15)) / (Character Level * 2)

As a character who focuses on spells, faster cast rate is very important.
18 frames = base
17 frames = 4%
16 frames = 10%
15 frames = 19%
14 frames = 30%
13 frames = 46%
12 frames = 68%
11 frames = 99%
10 frames = 163%
(note: With this build you will achieve 80%, if you feel the need to get an 11 frame cast rate then you need 19 more, but I don't recommend it, this can be achieved through a 19 faster cast rate crafted amulet, two 10% faster cast rings, a ring and a 10% amulet, or a helm with 20%+ fcr)

You receive 110 skill points to distribute if you reach level 99 and do all the quests. This build requires 105, so you should be done at level 94, from there I recommend points in Summon Grizzly. Your main skill, Tornado, will do 5792-6086 unblockable physical damage at level 44 if you follow this build exactly, at a cost of 10 mana per cast. Your secondary skill, Hurricane, will do 2603-2718 cold damage in a 6-yard area following your movement, and last for fifty seconds at 30 mana per cast. And our Cyclone Armor will absorb 2891 elemental damage at 48 mana to cast.

The Items


Heart of the Oak rune word Flail*. Ko+Vex+Pul+Thul
+3 To All Skills
+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40 (varies)
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)
+50% Damage To Undead

*Flail-type weapons are the only one handed ones this rune word will work with, and flail is the lowest requirement, since this is for a caster there is no point in making it in a knout or scourge, or even a superior flail. (if you can't afford this weapon, Wizardspike Bone Knife is your best alternative, and before that Suicide Branch Burnt Wand, and The Spectral Shard Blade)


Stormshield Monarch, socketed with a -15% requirements, 15 resist all jewel.
Chance to block on Druid - 67%
+ (3.75 Per Character Level) 3-371 Defense (Based On Character Level)
+25% Increased Chance Of Blocking
35% Faster Block Rate
Damage Reduced By 35%
Cold Resist +60%
Lightning Resist +25%
+30 To Strength
Attacker Takes Lightning Damage of 10
At level 94, when this build is done, you will need 225 dexterity for max blocking with Stormshield, I know this seems like a lot, but it means 3/4 of melee attacks miss you. I recommend Stormshield because of the good resist, high defense, good blocking, and awesome 35% damage reduced, the strength bonus is good but not as important since it is the most strength intensive item in your gear.
(Alternative shields include 'Rhyme' Grim Shield Shael+Eth, Moser's Blessed Circle Round Shield, socketed with two perfect Diamonds or 'Um' runes, or Whitstan's Guard Round Shield from the Orphan's Call set, for very high and fast blocking)


'Enigma' rune word in a Light armor. Jah+Ith+Ber.
+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (varies)
+ (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)
We use Enigma for the Teleport skill it grants, +2 skills, damage reduce, life increase, and other nice mods. Your dueling league or group may not allow teleport from Enigma, so just don't teleport; it's a great armor even without the teleport.
A lot of people prefer the simple Breast Plate to elite armors, because it's cheaper and requires less strength, they then use the +to strength bonus to equip there other gear and spare themselves a few points.
If you can't afford a three socket elite, then use Breast Plate or Light Plate, but this guide uses elites as it's armor and the stat allocation reflects that.
Good Armors would be: Archon Plate, Wire Fleece, Dusk Shroud, Scarab Husk, or any other low strength light type.
(Alternate armors include, from best to worst, Skin of The Vipermagi, Que-Hegan's Wisdom, and 'Stealth' (Tal+Eth) rune word light armor)


Harlequin Crest Shako, socketed with an 'Um' rune, or a rare jewel with resistance and faster, damage to mana, or other mods you need.
+2 To All Skills
+ (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes
In mine and many people's opinions this is the hands down best helm for casters and some melee, commonly referred to as Shako, this is your best bet for a wind druid. Again, many people prefer Jalal's Mane Totemic Mask, for the resistance and faster hit recovery mainly, but Shako provides much more life and mana, and even more if you use Call to Arms (discussed later) since it's +2 effects battle orders, and Jalal's +2 druid doesn't.
(Alternate helms include, Jalal's Mane, Peasant Crown, or Ravenlore, a rare druid pelt with +2 druid or +3 elemental and decent second mods is acceptable)


Arachnid Mesh Spiderweb Sash (16 slots)
+90-120% Enhanced Defense (varies)
Slows Target By 10%
+1 To All Skills
+20% Faster Cast Rate
Increases Maximum Mana 5%
Level 3 Venom (11 Charges)
As of 1.10 this is the belt of choice for most casters, there is really nothing to discuss, just look at the stats on it.
(Alternatives include, Trang-Oul's Girth Troll Belt, Gloom's Trap Mesh Belt, or Nightsmoke Light Belt)


Trang-Oul's Claws Heavy Bracers
+20% Faster Cast Rate
Cold Resist +30%
+30 Defense
+25% Poison Skill Damage
+2 To Curses (Necromancer Only)
I choose these gloves for the resistance and 20% faster cast rate, I use them instead of Magefist because cold resist never hurts against sorceresses.
(Alternatives include, Magefist Light Guantlets or Frostburn Guantlets)


Sandstorm Trek
Scarabshell Boots
Defense: 158-178 (varies)(Base Defense 56-65)
Required Level: 64
Required Strength: 91
Durability: 14
+140-170% Enhanced Defense (varies)
+20% Faster Hit Recovery
+20% Faster Run/Walk
+ (1 Per Character Level) +1-99 Maximum Stamina (Based On Character Level)
+10-15 To Strength (varies)
+10-15 To Vitality (varies)
50% Slower Stamina Drain
Poison Resist +40-70% (varies)
Repairs 1 Durability In 20 Seconds
Sandstorm Trek are my boots of choice, because of the faster hit recovery, high defense, bonuses to strength and vita, and poison resist. Get these Ethereal if possible.
Some of you may have noticed my change from Aldurs to these, its simply for hit recovery, and poison resist, I didn't need the extra fire resist, but I may need to stack a lot of poison against rabies druids or necromancers who use facets.

(Alternatives include, Waterwalk Sharkskin Boots, Silkweave Mesh Boots, Aldur's Advance, or Shadow Dancer Myrmidon Greaves)


Mara's Kaleidoscope, and two Stones of Jordan+2 To All Skill Levels
All Resistances +20-30 (varies)
+5 To All Attributes
+1 To All Skill Levels
Increase Maximum Mana 25%
Adds 1-12 Lightning Damage
+20 To Mana
I choose these for the big +skill, resistance, and big boost to your mana pool.
(Alternatives include, rare/crafted Amulet with +2 druid, faster cast, or resist, Bul-Katho's Wedding Bands, and rare faster cast rings with resistance and life/mana)


'Call to Arms' in an elite 1 handed weapon (Amn+Ral+Mal+Ist+Ohm) and Lidless Wall Grim Shield
+1 To All Skills
+40% Increased Attack Speed
+250-290+% Enhanced Damage (varies)
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command (varies)*
+1-6 To Battle Orders (varies)*
+1-4 To Battle Cry (varies)*
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items
We use Call to Arms for the Battle Command and Battle Orders it provides, I recommend making it in an elite weapon like phase blade, berserker axe, ettin axe, or scourge. We already have the dexterity to use an elite, and our strength gets plenty high with Enigma and Stormshield. It's also good to use on Dclone, smack him with it for prevent monster heal. And believe it or not, but it's a cruel of quickness as well, so DON'T make it in a flail!

+80-130% Enhanced Defense (varies)
+1 To All Skills
Increase Maximum Mana 10%
20% Faster Cast Rate
+3-5 To Mana After Each Kill (varies)
+10 To Energy
+1 To Light Radius
We use Lidless Wall for the +1 to all skills, so our battle orders is stronger and lasts longer.


As many Natural Grand Charms as you can get, hopefully with second mods like +life, faster hit recovery, +strength or +dexterity. This will be a huge boost to our damage.
Annihilus Small Charm, with the best stats you can get.
Your leftover slots should be filled with small charms with modifiers like +life, faster run walk, faster hit recovery, +mana, and resistances.

Stats at level 94

Strength - 103* (I like people to see my Archon, and this is safest, also, make sure you have +30 strength in charms so everyone can see your sexy Stormshield, if you don't care about looks (for shame!) then simply get enough strength to use your gear after +strength from items and charms are added, but this can lead to sticky situations if you ever want to replace items, but need them to use your gear)

Dexterity - 225 (For max blocking at level 94)
Vitality - Everything Else (life is important)
Energy - Base

*Or enough strength to use your Enigma

Skill Points and Allocation

* 20 Tornado (Our main skill, it deals physical damage in a random path, which is determined by where you're standing, it can sometimes hit twice or more)
* 20 Hurricane (Our secondary attack skill, it doesn't always do huge damage but it can help, chill the opponent, and make them mistakenly put on cold resist/absorb)
* 20 Cyclone Armor(VERY important defensive skill, this has saved my butt so many times, you are basically shredded against the huge damage spells now without this, it adds damage to Tornado and very important duration to Hurricane, oh and did I mention cyclone armor has Zero resistance, good against cold sorceresses, and if you have negative resistance, but slightly saddening if you have positive or even maxed)
* 20 Twister (Synergy to all our wind spells)
* 20 Oak Sage (Our Spirit, huge life boost)
* 1 Summon Grizzly (Great decoy and sometimes damage dealer)
* 1 Raven (prerequisite)
* 1 Dire Wolves (prereqrequsite)
* 1 Spirit Wolves (prerequisite)

PS : Sorry for double posting. :)

I wouldnt reccomend focusing only on whirlwind for PvP druids...Because its cold damage being delt....once characters see this, if they're smart, they could just toss on some cold resist gear. PvM very helpful up till hell....and then you'll just need a backup of some sort.

tell you what, he put more effort into that guild then i would, good job, and yes, i have one hell of a time against a wind druid, specially on ethat teles all over the damn place :)